That result was unexpected. There were 2 places I thought this was going from the title: a) not using cooldowns on trash, b) none of the warriors were specced into Death Wish.
Getting 40 people to all focus at once for 2-3 minutes at a time is going to be eye opening from retail kiddies. Great advice!
I have been thinking about this for two months now. I'm maining a Warlock and Alting a Priest. I KNEW enchanting and tailoring was going to be in there somewhere, but I couldn't quite decide on another two professions and how I was going to spread the professions across the characters. Kargoz suggested putting the alt on tailoring and enchanting, while throwing the main on skinning, or something close. This was in order to get your wands in a row early in game, but I tried this and I hated having to mail so many items back and forth. It made toons reliant on the other and wasted copper.
I eventually decided to have my main Lock go with herbalism and enchanting, with my priest doing the tailoring and alchemy. This seemed the most efficient. The only items being mailed back and forth to the alt would be herbs and returning potions, with the cloth going on a one way trip. Looking at the pre-raid BiS craftable items from enchanting, it seemed priest had more gear than what I wanted for warlock, and with those BoP items, i'd rather have them on my priest. My lock gets great items from dungeons and quests. Of all the items my lock needed beyond wands and cloth sets were potions.
So, my main will have access to all the high end herbs and cloth mobs (and can handle handle the mobs much easier), and my alt will give my lock the potions needed for raiding. It was one of the very last details that I needed to work out.
I'll probably make a human warrior eventually, but professions for a third toon seems like a waste of resources.
This is a hard thing to tackle but the best way to look at Classic WoW is from the perspective of a table top game. Classes in those games are NOT balanced around certain aspects for a reason. Druids, Paladins, and other hybrid-type classes cannot do the same amount of damage as fighters, rogues, wizards and such due to how the classes are built. Clerics are the best healers because.. well, they are Clerics. WoW Classic is the same way. If you balance classes, you kill the RPG elements of the game. One of the issues with current WoW is that classes are too balanced, aside from the myriad other issues. Perfection is relative @Grimseethe. To me, the game is perfect because classes fit into their respective niches well. Druids are not supposed to tank as good as warriors, they are the jack of all trades. Elemental Shaman shouldn't do more damage than mages, they are a support class. I think there are two different mentalities or axes of creation, if you will: utility and class identity. They are more mutually exclusive than you think. In fact, I think they are inversely correlated. When you increase utility, you diminish class identity and vice-versa. For this reason, Classic WoW never balanced well - because the devs tried their best to maximize along both axes. However, It really isn't possible in my eyes. The Burning Crusade made improvements and perhaps found a really good middle ground where both values were pretty high. We will get there. Classic/Vanilla WoW is part of that evolution. And to not experience it is, in my eyes, a shame. Just my opinion.