So I never liked Imp shield wall. you hit on all the points I made when other tanks argued for it. The best argument I hear from it was actually our healers that you can use the Shield wall to generate mana and the extra 5 seconds can be a lot of mana for all of your healers. Still never liked the talent
This has been a huge part of learning the game for me. I didn't follow a lot as I'm lazy and haven't tried hamstring kiting yet (I'm afraid of running into more dudes) and the first chance I got I blew all my silver I had to get shoulder pads but the fact that there was some kind of outline of whats to come and things to work towards has been instrumental in keeping me motivated. I still haven't hit 60 but in my first play during launch I think I barely made it to 20 and gave up.
Thanks for this
What should be your single-targeted rotation with the Slam build? Specifically, I'm not sure how to prioritize Slam or Bloodthirst, since I usually only generate enough rage to attack with one or the other per auto-attack.
Ah, cool. I just need a guideline for now, nothing extraordinarily hardcore, for now. Where can I find that Discord? I'm relatively new here and on Discord, so I don't know how everything quite works, yet.
You are missing SEVERAL Craftable Items from Thorium Brother Hood Rep (leather head, mail shoulders and belt, plate bracers and plate pants)
Don't forget Ragnaros only does Spell damage so armor is irrelevant regarding FR gear, all the matters is the stats the gear provides when facing him.
Also, for the Horde side I noticed when you are instructed to train while in Thunder Bluff it has the trainer from Orgrimmar listed and his coords. So you are told to go to Elder Rise instead of Hunter Rise.
Is Slam/Imp Slam really so terrible as 2h Fury? Sure it resets your swing timer, but we've got swing timer addons to time that correctly now. And its half the rage of Mortal Strike but still does similar damage. It is still weapon damage plus some static, where the only drawback is that the static damage is about half of MS. But its also half the rage.
Pretty sure Slam triggers Flurry if it crits but does it use up a charge? Flurry makes up for the DPS loss for the cast bar of Slam compared to using instants like MS/Bloodthirst, so it looks pretty good on napkin math. Like, if Arms is assumed to have the rage to MS on cooldown, then Fury could Slam after every auto-attack. If Slam does trigger Flurry, you would need a lot less crit to keep it active since you are nearly doubling your opportunities to get a crit.