• Classic WoW Armaments - Skeletal Club


    Youtube Video

    Detailed Weapon Stats

    Skeletal Club
    3.7% OR 4.3% Chance-on-hit to cast a free Shadowy Bolt
    3% OR 5% Crit Chance for the Shadowy Bolt
    1.5x Crit Damage Multiplier for the Shadowy Bolt
    +0.5 Damage-Per-Second on average from Shadowy Bolts

    In-Depth Explanation

    The Skeletal Club is a Mace that can only be equipped in the Main Hand. Its unique chance-on-hit ability will occasionally cause you to shoot a Shadowy Bolt at your current target that deals 30 Shadow damage.

    I spent a long time hitting things 783 times with this weapon and it fired off 30 Shadowy Bolts altogether. From that testing alone, we can see it has a 3.8% chance-on-hit to fire. However, I did not test it as much as I could have and a couple thousand more strikes might produce slightly different results. Considering how common it was in Classic that chance-on-hit abilities were tied to both the speed of the weapon and how often it should trigger on average within a minute, we can probably assume a 4.3% chance-on-hit. 4.3% would equal an average of one Shadowy Bolt every minute for this weapon, which has an attack speed of 2.6 seconds.

    Also, it crit once, which equals a 3% crit chance but I wouldn't take that number seriously due to the low sample size of crits. Rather, most item-and-gear-based chance-on-hit abilities in Vanilla had a fixed 5% crit chance, so I'm going to assume 5%. It also dealt 45 damage which means it has a 1.5 crit damage multiplier.

    Assuming, therefore, a 4.3% chance-on-hit and a 5% crit chance, the Skeletal Club proc will add an average 0.5 additional damage-per-second to this weapon. However, it is still up to random chance and deals damage in bursts, which is helpful in PvP and bad for threat management in PvE.

    The Skeletal Club is very rare and may drop off of certain mobs between levels 20 and 26, but because it isn't Soulbound until someone equips it, you can often find this being sold on the Auction House.

    This Space Intentionally Left Blank

    There are more questions about this weapon out there, chiefly among them being "does it scale with the +spelldamage stat?", but I am currently broke so I can't answer that question at this time. When that question gets answered, or any other discoveries are made, I will annotate this article.

    What's Next?

    These are the weapons I have in my possession which I will be testing next: the Wyvern Tailspike, the Supercharger Battle Axe, the Meteor Shard, and the Black Duskwood Staff.

    I run tests using the addon known as Recount, which (as far as I'm aware) is the only addon so far that will track different sources of damage from an individual. I went around and meleed a ton of mobs to death while running Recount and set it to "never reset data" so that it would save my information even after restarting the game. Let me know if you find any other addons that fulfill this function and I'll add them to the list.

    I don't think I'll ever be able to test every unique item personally, as most of the 300+ items with unique abilities are still untested to this day, and some weapons require certain professions or weapon skills or are faction specific or require months of farming for. If you want to help out, you can use Recount to record your everyday monster slaying with just about any chance-on-hit piece of gear and send me the screenshots. When I collect enough reliable data, I'll be confident enough to put out a new article regarding the item.

    Thanks for reading, and remember, go crazy!

    About the Author

    I make videos about the lesser-known ways you can play the 9 classes of Classic World of Warcraft. I'm also a big fan of level 19 twinking. If you would like a video made about something, feel free to let me know!


    posted in Theorycrafting
  • RE: Spell Hunter Overview (Video and Written)


    Thanks so much for sharing your experience, I'm ecstatic at your results so far! Unfortunately, even though I have a Hunter at the moment, he has taken the backseat to my Priest and Paladin and hasn't yet acquired one of the chance-on-hit ranged weapons yet. The previously-datamined information has held true so far so I don't expect any of those weapons to scale at all. With that said, there's still testing required for the proc rates on those weapons (some of those procs deal really high base damage!) and whether or not they'll proc off of rank 1 Serpent Sting spam (which doesn't overwrite a max-rank Serpent Sting DoT). Another thing that needs testing is the Blade of Eternal Darkness, and whether that will proc off of rank 1 Serpent Sting spam + Arcane Shots. All in all, I'm more optimistic than I was when I originally recorded this information. One minor deficiency on the PvE side of things is just that we don't have Nightfall until phase 3, which will amplify quite a bit of our damage.

    posted in Theorycrafting
  • Badlands Whelps Farm lvl 40-45 Grind Explained

    Here's a 10 minute piece where I discuss my experience farming the Whelps in the Badlands from levels 40-45. This gold farming spot is considered one of the most lucrative locations in Classic WoW for a few different reasons.


    Youtube Video

    The Whelps drop 2 gray vendor pieces -
    Ripped Wing Webbing
    Forked Tongue

    2 White Items -
    Small Flame Sac
    Wicked Claw

    Skinning -
    Heavy & Thick Leather
    Worn Dragonscale

    Companion <0.1% -
    Dark Whelpling

    Small Flame Sacs are used for Fire Protection Potions and Wicked Claws are used for Lionheart Helm which is BIS for Warriors and Wolfshead Helm which can be considered BIS for Druids. These reagents are going to be your main source of income and hopefully you'll be lucky enough to find a Dark Whelpling companion which can sell for +100g on the Auction House.

    posted in Economy
  • AoE Farming in SM as Prot Paladin


    Howdy all, this guide is designed to provide an overview of how to be effective in AoE farming dungeons as a prot paladin. It's basically what you already do as one, but since kids these days are doing their spell cleave stuff, this is going to be more geared towards doing that properly. Paladin tanks are always the best for this, since they can also deal damage while kiting unlike other tanks. I'll be doing a series covering all the dungeons, but for now SM is the most common and that's where I'll begin.

    Youtube Video

    The video above provides footage and more detailed explanations of pulls, but the general idea for SM is as follows:

    1. Your primary goal is to kite mobs and generate threat via consecrate. While you can afford to lose melee mobs to mages it's important to maintain aggro on all ranged mobs. This applies to every dungeon you do, and it's literally the reason tanks are still useful in this meta.
    2. You need a pet class to effectively set up pulls because running around gathering all the mobs by yourself is going to be too difficult and time consuming. Warlocks can use eye of kilrog, but if you opt for a hunter then it's best to loosely follow their pet and grab the mobs off it near the end of the pull since you don't want the pet to die all the time.
    3. You need at least 1 mage for slows, but 2 is ideal for better uptime.
    posted in Paladin
  • 10 Handy Tips & Tricks for Classic WoW - Episode 3


    Part 3 in my "tricks and tips" series, where I just go over some random handy tips to help you in your adventures in Azeroth!

    Youtube Video

    About the Author

    MadSeasonShow is a World of Warcraft content creator who makes guides and community content for both World of Warcraft: Classic and World of Warcraft

    YouTube: https://www.youtube.com/c/madseasonshow

    Twitter: https://twitter.com/madseason_

    Twitch: https://www.twitch.tv/madseasonshow

    posted in General Discussion
  • For the n00b, Part 2: Dungeons

    About This Guide

    This series is designed for those who either never played Vanilla World of Warcraft in 2004-05, or who maybe did play it but were not on the Private Server scene and therefore need a refresher. It is also for those who are going to be taking a more casual approach to the game, so if you're trying to reach Rank 14 PvP, or World Firsts this isn't going to be for you.

    Dungeons can be pretty intimidating for a new player, so to help out the n00bs of Classic I want to give my Top 5+1 tips for getting prepared to run a dungeon. Remember that this is meant to be a bare bones basics guide, rather than a step by step of what every class/race should be doing. You will learn that as you play, so this is to help you get started on the right foot.


    Youtube Video

    posted in PvE General
  • WoW Classic: Bags & Storage

    About This Video

    Increasing your storage space can be a real struggle if you don't know how and where to obtain them. That's why in this guide I show you exactly where you can more easily obtain the bags you need to hold more loot, and keep your runs back and forth to vendors to a minimum so that you can level more efficiently.


    Youtube Video

    Topics Discussed

    • Your Bank
    • Common Bags
    • Crafted Bags
    • Quest Bags
    • Rare Spawn Drops
    • Dungeon and Raid Bags
    • Profession Bags
    • Class Bags
    posted in PvE General
  • WoW Classic: First Aid Guide

    About This Guide

    WoW Classic First Aid is a pretty simple thing, but if you don't know where to go it can be an extremely frustrating profession to level. In this guide I discuss the basics of First Aid, its benefits, and how to easily level from 1 to 300.


    Youtube Video

    Topics Discussed

    • Introduction to First Aid
    • Benefits of First Aid
    • How to Use First Aid
    • Leveling 1-300
    posted in Professions
  • RE: Server First Gurubashi Arena? Maybe World First?

    Easy 3 gold in total!

    posted in PvP General