Number 2 is up! I promise we'll see more than the silhouette and forearm of our secondary character soon.
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Seeing as I am still yet to hit 60, this goal may have... um... gotten away from me a little bit.
Quest Failed is a new World of Warcraft: Classic webcomic from Jenson, the mind behind Inappropriate Drawings in His School Notes and Confessional Poetry Better Left Unread.
Hey everyone! This is the first strip of my upcoming webcomic, Quest Failed. I am thrilled and inspired by the world and community of World of Warcraft: Classic, and I hope to encapsulate both with this series. Other places to find this strip are:
Join thousands of players, creators, experts, and theorycrafters and become a part of the best Classic community on earth! ClassicWoW.live offers incredible gameplay tools, endless guides and videos, and a hub to meet like-minded players. Welcome aboard.
@sealtest In practice, you're not actually impacting the raid. Damage output never really coincides with a need for Haste. Additionally, so few fights have the consistent damage output to benefit from the set bonus it renders it rather unnecessary. Encounters where it does have a high impact are limited pretty much to Patchwerk and Faerlina. This is because most AoE damage that happens in Classic is output in pulses where damage hits the raid and the healing roster has more than enough time to address it prior to the next pulse. Think of Gluth when he chunks the raid to marginal HP. There is no rush to heal the raid prior to life threatening incoming damage. Because of that, all Haste will earn you are one or two extra spell lands prior to the raid being topped off which is fluff healing.
Encounters like Patchwerk where the damage is constant make the set useful, however, your mana return is so severely impacted by the set acquisition you OOM yourself on progression making it useless. Faerlina has consistent unpredictable damage making the set great and, unlike Patchwerk, there is enough downtime to keep you from OOMing on progression.
Only if your boss kills are super fast somehow on progression would this set be viable. Typically progression kills are not very fast, especially in the latter raids. I find the set to be great in theory but not so in practice.