Keep your feet on the ground! In this video, I go over the most efficient itinerary for completing every quest of the Midsummer Fire Festival holiday. From Silithus to Blasted Lands, every bonfire will be honored in such a way that you won't have to go back and forth. Enjoy the video and the Festival, we'll see us soon, have a good one and stay blessed!
Midsummer Fire Festival Quest Guide | Classic WoW
Is Hermit Ortell's repeatable quest True Believers worth it? | Classic WoW
Well met! In this video, I turned in 500 Encrypted Twilight Texts to the Hermit in Silithus to see if his repeatable quest, True Believers, is worth it or not. Join me on this adventure to see if you too should spend (waste) 1000g this way!
How to Become A Master Angler? | Classic WoW
Do you like to fish in World of Warcraft? Do you want to become a Master Angler? Do you want to flex on the people that kept telling you that fishing is a useless profession? Then the Stranglethorn Fishing Extravaganza is the event that you want to attend this Sunday! This video will tell you all about this fishing tournament and how to substantially increase your chance of success. Enjoy!
Before the Tournament:
What to do:
Set your hearth to Booty Bay as the NPC for the turn in is right outside the inn
Keybind your fishing skill; because it is all about speed and efficiency, you want to keybind to easily spam it, not something like Alt+P. If you have a mouse with extra buttons on the side, that would be a good idea
Turn on auto loot so you do not have to click on the fish in the loot window, that will shave extra seconds
(Optional) Practice your casts - if you are too close or too far, your bobber will land outside the pool too often, and that will slow you down as you can only fish from the pool if your bobber lands inside the actual pool.
What to bring:
You need a minimum of 225 skills to fish efficiently in STV, but real chads show up with 300 skills, or even better, 420! No but seriously, lures aren’t necessary as they mostly slow you down if you have 225 skills without them.
You can easily get the ZG buff for the extra 10% movement speed, and if you a revered with the Zandalarian tribe, you can get the Swiftness of Zanza for a 20% bonus instead
You’ll want to bring Swiftness Potions, Swim Speed Potions and your Azure Silk Belt, as they are all quite cheap for the benefits they can grant you in general and for this particular event.
If you really want this trinket, it is better to bring too much than not enough, as you never know how it’s going to be from week to week. Maybe there wasn’t a lot of competition last week, but this week it can be totally different, so make sure to expect the unexpected
During the Tournament:
Get at least 10 chads to help you out
You’ll want to get anglers and PvP’ers
Then you split them in 2 groups, with 1 warlock in each one if possible, half of them will be with the angler interested in winning the tournament and the other will be in another area, looking for pools and locking them down.
In the first group, you’ll want 2 bodyguards to be with the angler at all times to protect it from the opposite faction while the 2 others will scout north and south for pools, upcoming anglers and threats.
There will be a lot of twinks, more than you’ve ever seen, swarming STV, so you will want to know where they are so they do not interfere with your win. If you only have to concentrate on your bobber and where to fish next, you will save a lot of time.
Meanwhile, you will have the other group doing pretty much the same thing, looking for the opposite faction and scouting for tasty fish pools.
If you have anglers, they can fish the pools of other participants to slow them down, although twinks are only there for the BiS, and not for the win, so remember that.
By having a warlock in each group, you can easily summon your angler from one corner of STV to the other if you are being harassed at either location or if you run out of uncontested pools.
You can also summon your angler from pool to pool if they are quite far from one another to save even more time. Therefore make sure your warlocks have plenty of shards.
So you basically keep fishing until you have your 40 Speckled Tastyfish and at that point you hearth immediately back to Booty Bay and you turn in the quest to the Goblin in the middle.
At that point, you get your reward and he will yell across the zone that so and so is the Master Angler, thus finishing the tournament. Afterwards, the pools will still be available until 4:00 PM and can still yield the rare fish for the fishing gear quests.
If you have a bunch of Tastyfish but didn’t get the win, you can turn them in to the NPC on the right for 23s for every 5 fish that you have, so you can make a little bit of money nonetheless.
So that’s all I have to say about the fishing tournament, thank you all for watching, and I hope it will help you get your trinket, or your pole without much of a headache. We’ll see us soon guys, in the meantime, have a good one, take care of yourself, and most importantly, stay blessed!
Holy Paladin DME Jump Runs Guide
Hey what’s up everyone and welcome to another video! In this one I will go over everything you need to know to solo DME Jump Runs as a Holy Paladin. If you thought you couldn’t farm efficiently as a healer, that isn’t the case. So buckle up, and get ready to learn how to farm Arcane Crystals around the clock even on a heavily populated server
For those who prefer to read, here is a summary what to do prior to getting to Dire Maul:
Herbalism & Mining:
Obviously this gold farming technique is only possible with Mining, which is mandatory to exploit the 2-3 Rich Thorium Veins at the end of every run. Herbalism can also increase the efficiency of your runs, allowing you to gather the different Dreamfoil, Gromsblood and Ghost Mushroom nodes around the instance. Enchanting can also be useful to disenchant the greens and blues you will loot.
Holy Shock Build:
You can have the build that you want, as long as you have 31 points into the Holy tree for Holy Shock, otherwise it will take you significantly more time to complete the run and you might even not have enough damage output to do it!
Before looking at any other stats, I strongly recommend that you get a minimum of 30 Shadow resistance on your gear, so that you get at least 90 once you use your shadow resistance aura. This is the minimum amount to allow you to fully resist spells.
Granted it is only 1%, but it can save you more than once both boss fights.
Good Resistance Gear:
- Judgement Crown (Shadow)
- Judgement Breastplate (Nature)
- Judgement Belt (Shadow)
- Judgement Gauntlets (Shadow)
- Seal of the Archmagus (All Resist)
- Ring of Binding (All Resist)
Briarwood Reed: Pre BiS, flat spell power
Second Wind: Decent during Alzinn’s fight as it gives you 300 mana back over 10 secs
Burst of Knowledge: Decent during Zevrim’s fight if you get sacrificed; you can use it for burst damage without using too much mana
Any other more valuable trinket is recommended: Shard of the Scale, ToEP, Neltharion's Tear, etc.
I also strongly recommend that you bring those consumables with you, especially if you are still learning; I am comfortable with the dungeon and I still need those every now and then, as sometimes the RNGs are on your side, and sometimes they aren’t.
Major Healing Potions: Very handy for Zevrim Thornhoof
Heavy Runecloth Bandages: Important for the Alzinn encounter that is based on resources sustainability
Greater/Superior Mana Potions: Important for the Alzinn encounter that is based on resources sustainability
Mage food & water: Always good to carry those around when you are farming
The only addon that is necessary is Deadly Boss Mod (DBM), as it can tell you when Zevrim is casting Sacrifice, the only spell that you want to dodge during his encounter.
If any other addon can keep track of this for you, then you can use those ones too instead. I like DBM as it also tracks how long it takes to kill bosses, and it is encouraging when you start killing him faster!
DME Jump Runs
The video really is the best way to master the runs as it shows you exactly how to get every pull and fight right, and tells you where to look for the herb nodes and Dusty Tome spawn locations throughout the run! So that’s it for this today, I hope it will help you make more money
Love is in the Air Guide: How Can Love Help YOU Defeat Blackwing Lair?
Well met! In this video, I summerize RenataKane's guide on why is the Love is in the Air even in Classic WoW can help you defeat Blackwing Lair and other content. From consumables you can get from chocolate boxes to buffs for turning in gift collections, it has it all covered.
The Power of The Holy/Ret Build (21/0/30)
Interest ya in a pint?! In this video, we go over the 21/0/30 Holy/Ret Paladin Build. This versatile build allows me to do pretty much everything I need on a daily basis. From healing to questing, and even tanking, this build can do it all!
For those who prefer to read, here is a summary:
- Very scalable with food/alchemy/party & raid buffs due to Divine Strength and Divine Intellect
- Illumination and Divine Favor are incredible talents, they have great synergy and give you all you need to succeed as a healer
- On demand free crit heal (2min CD) which is handy in any situation
- +8% Movement Speed, once you’ve experienced it, you can’t live without it. It also frees up 2 enchant slots on your gears
- Vengeance is super strong with its 15% increased damage
- ‘Free casting’ can be possible (with Spiritual Focus
- 5% less Holy spell crit compared to a standard healing build
- No Improved Blessings (BoW/BoM)
- Limited to 4 Greater Blessings (no BoK/BoS)
- 3% less Hit rating
- Not ideal for PvP - no Holy Shock, Repentance, or Protection talents
- Stigma around Retribution specs and anything that is out of the box
Let’s just get this out of the way, Ret Paladins are, well Ret Paladins, and will more than likely never reach the DPS prowess or a Fury Warrior or a Rogue. While this build isn’t only centered around DPS, it can still be used for that purpose. Seal of Command, Conviction, Vengeance and Consecration are all present to help you fill in your role.
Vengeance is really important as if basically increases all your damage by 15% after a critical strike with a spell, ability or a swing. It is especially useful when paired with a Consecration for example. At max rank, it deals 384 Holy dmg over 8 secs. With a Vengeance proc, you get 57.6 added damage. To put this into perspective, without Vengeance, you would need 173 additional spell damage to get the same damage (as Consecration benefits from a 33% spell power coefficient).
And always remember that a Paladin brings much more than the meters can show. While your own personal parses might be considered subpar, you can buff your party member’s ability to heal, tank and DPS. The different Auras, blessings, Seals, off heals and a wipe prevention can really help your team more you think. In a way, you ‘sacrifice’ your own DPS for the good of your party. And let’s be honest, for dungeons you will do just fine as long as you’re hit capped and have enough crit gears.
For my everyday needs, this spec is really good. Whether I want to farm specific resources, go out in the world and quest or powerlevel an alt in a dungeon, I am always utilizing the maximum out of this spec.
It excels at giving you a smooth, steady flow which is obviously good for grinding dungeons or specific mobs. When it comes to sustainability, it is strongly boosted by Divine Favor that gives you a free crit heal every 2 mins, which is perfect for mana conservation.
What is important to note however, is that it lacks an efficient way to tag mobs at a distance and fast killing potential without proper gears. Most of your damage relies on crits, therefore if your itemization is missing enough crit to keep a good uptime on Vengeance, you might struggle with contested farming spots like the one in Felwood with the Toxic Horrors.
Paladins were made for healing in Classic, and it’s in those environments that they really shine. Divine Intellect is great as it gives you a nice bonus of Int from your gears and Healing Light increases your healing output. Note that it only affects the BASE healing of the spell, so it doesn’t matter how much healing power you have, it will affect your spells the same way.
And then we get to Illumination and Divine Favor. Those 2 talents are amazing and make you a strong healer by themselves. Everytime you get a crit heal, the mana cost of the spell is refunded and Divine Favor gives you that free crit heal every 2 mins like we discussed earlier. Paired with Healing Light, and Blessing of Light, you can heal ANYTHING with a half decent healing set (both while leveling and at level 60).
In a raiding environment, I find myself blessing Salvation or Light most of the time as this build doesn’t have the improved blessing of the protection ones (Kings and Sanctuary).
Theory of tanking with the 21/0/30 build:
- Divine Strength/Intellect help you immensely with extra raw stats as they are important ones for tanking: STR for more damage and block value, and INT for more mana, therefore threat
- Consecration is part of the build (deals even more damage with Vengeance) and helps a ton with aoe threat
- You get the extra parry from the Retribution tree that prevents damage and gives parry haste
- Your Retribution Aura reflects 30 Holy damage instead of just 20
- Vengeance can mostly make up for the lack of Improved Righteous Fury, as you can see from these graphs (see link 1 and link 2), you basically need just over 2 full 8 second procs of Vengeance to generate more threat than a standard tanking build in the same amount of time
- Improved Lay on Hands can be really beneficial in hard fights (Dwarves get extra bonuses from it with Stoneform)
Because I haven’t had the chance to try tanking with this build myself, I’ve been talking with Paladins that have experienced it and I asked them a few questions that I wanted to share with you:
Q: Why didn’t you pick the 3% hit? Isn’t it important for tanking?
A: There are plenty of plate gears with hit in them and Humans wielding Maces/Swords will need less hit than Dwarves.
As a reminder, against a level 60 you need 5% hit, vs 61 you need 5.5%, 62 you need 6% and versus 63 you need 9%.
Q: What about the extra defense and armor in the Protection tree?
Q: What about Blessing of Sanctuary? Isn't it mandatory for tanking?
A: Sanctuary is a good blessing for damage mitigation but missing out on the 30mp5 from BoW will really hurt your regen during combat. You can get away with it if you have several stacks of the best water possible (Manna Biscuits or Blessed Sunfruit Juice), mp5 food, such as Nightfin Soup and/or mana oils. Having a spirit set can also help you regen a whole lot from pull to pull especially in large dungeons like Dire Maul, with plenty of long walks.
Q: I see that you do not have Reckoning, why is that?
A: While it can seem good to get an extra attack from critical hits received, the sit/stand tactic requires some time to master and there are instances where you cannot afford to get crit as the mobs have slow and hard hitting attacks (ex: the 2H wielding ogres in Dire Maul).
Q: This build doesn't use Holy Shield, isn't that a problem for tanking?
A: Holy Shield is a great talent but to get it, you need 31 points into the Protection tree which closes the door on other good talents. It is also a very mana intensive ability at higher ranks and keep in mind that without a decent shield with a good amount of block value and/or lots of strength to increase this value, you probably won’t be mitigating that much damage anyways.
So that’s it for me today, I hoped that you liked it and that it will motivate you to try and experiment with a different build. Playing a Paladin is all about personal preferences, as we all have our own different tweaks and tricks up our sleeves to get the job done, but it is never a bad thing to try something new and different every once in a while. I also want to give a big shoutout to A Vargs which is one of the paladins that helped me bringing this video together and this build was also introduced to him by Dallis, a very knowledgable Paladin from Lightbringer. Here you can see that this man knew what a Paladin was all about and that he had experience.
We'll see us soon guys, in the mean time, have a good one and stay blessed!
How to Get Your Paladin Charger
Hey what’s up everyone and welcome to another video. In this one we will go over all the steps you will need to do in order to get your sexy Paladin Charger. With the release of Dire Maul this week, you can start this chain right now! So without further ado, let’s get right into it:
For those who prefer to read, here is a summary:
350g: you will need to spend gold on different part of the quest chain
5 Stratholme Holy Water: easy to get in safe crates in Stratholme; you can get 1-3 per crate so it can easily be done in one run; they are also soulbound
10 Arthas’ Tears: can be gathered with Herbalism or bought on the AH (they are fairly cheap)
40 Runecloth: easily farmed from mobs levels 50+ or bought on the AH (1.5-2g/stack)
6 Arcanite bar: the most expensive materials to acquire: transmute 1 arcane crystal + 1 thorium bar (the transmute has a 48 hours cooldown). For me, they cost about 250g in total (mats + transmute CD)
20 Enriched Manna Biscuits: purchased from Argent Dawn Quartermasters once you’ve reached Friendly and cost 60s per stack of 5
1 Pristine Black Diamond: low chance to drop from high level elite mobs around Azeroth and can be purchased on the AH
The Quest Chain:
Your first quest is to go talk to Duthorian Rall in Stormwind’s Cathedral. He will then ask you to go talk to Lord Grayson Shadowbreaker, one of the Paladin Trainers in the left wing of the Cathedral. That will open up your next quest, Emphasis on Sacrifice.
You’ll be tasked to go see High Priest Rohan in the Mystic Ward, located in Ironforge. To complete the quest, you’ll need 150g to acquire Rohan's Exorcism Censer, which will be needed for the following quests.
Afterwards, Rohan will send you back to Lord Grayson to hand him the Exorcism Censer.
Once you’re back in Stormwind’s Cathedral, you will be tasked to slay 25 Terrordale Spirits, using the Censer to reveal the spirits that haunt the ruins. If you don’t know where Terrordale is, it is to the North West of the Eastern Plaguelands, where you pickup the quest for the Egan’s Blaster. Once you’re there, you will notice ghostly green circles on the ground.
Use your Censer near those to spawn the spirits. But Beware! It can spawn up to 3 NPCs at the time; they have a decent health pool, and also hit like a truck! Therefore, bringing other Paladin friends over or leash pulling them 1 at the time will make it a lot more easier. Bringing your Seal or Rune of the Dawn is also a good idea for the extra damage vs Undeads.
Once it is done, Lord Grayson will give you your next quest that will take you to the Dwarven District of Stormwind to talk to Grimand Elmore.
For this one, you will need your 5 Stratholme Holy Water, 10 Arthas’ Tears, 40 Runecloth, 6 Arcanite bars and another payment of 150g. As stated earlier, make sure they are in your bags before going to Grimand, otherwise your quest will be marked as complete but you won’t be able to turn it in.
After an RP event where Grimand will go to the forge and come back to his shop, you will have you deliver the Arcanite Barding to Lord Grayson Shadowbreaker.
Your next destination will be Southshore. There, you will talk to Merideth Carlson to get your Special Horse Feed. To save you time, make sure you have 20 Enriched Manna Biscuits from the Argent Dawn Quartermaster and 50g in order to complete Manna-Enriched Horse Feed right away.
Now that you have your horse feed, you will need to venture to Dire Maul West and kill Tendris Warpwood. Make sure you kill all the patrolling Treants before otherwise they will all pull with the boss. Once slain, the Ancient Equine Spirit will appear. Turn in your quest and accept Blessed Arcanite Barding.
That will bring you back, once again, to Lord Grayson, to deliver him the Blessed Arcanite Barding that will be used on your future mount.
Judgment and Redemption is finally the last quest you need to complete in order to get your epic mount! Grayson will give you a satchel with the Blessed Arcanite Barding and the Divination Scryer. You will need to venture to the Great Ossuary’s basement in Scholomance. Once you’re there, kill Rattlegore and all the other NPCs in the room. After it’s been cleared, use your Divination Scryer in the middle of the room while making sure your party stands on the pile of bones to the right of the door as you came in. It will start the event and you will have to face waves of enemies. For each wave, a specific Judgement must be used:
If the right Judgement is cast, it will deal damage and aoe stun the undeads. Good coordination with other Paladins, if you have any, is the key to make sure the Judgements do not overlap; it gets more and more important as you go through the event. After the 4th wave’s mini boss has been defeated, Knight Darkreaver will spawn. He has 4 abilities that you need to be aware of: Mind Control (that can be dispelled), Leech, Cleave (so stand behind him if you’re not the tank) and Shadow Bolt.
After defeating him, loot the Charger’s Lost Soul, and purify it near the scryer by right-clicking it. Then, turn to the ghost horse and complete your final quest. Congratulations, you now have your Paladin epic mount and are ready to roam around Azeroth just like Arthas and Uther did before you!
So that’s it for this today, I hope it will help you get your Charger to get everywhere faster and look good while doing it. Until next time, have a good one, and stay blessed!
Week 1-2 Update & What I Learned Leveling To 50 | Classic WoW
Interest ya'n a pint? In this video, I go over the highlights of my journey to level 50 and I also share leveling tips that will help you have a much better leveling experience!
For those who prefer to read, here is a summary of what I learned while leveling up to 50 (skip to 6:25 in the video)
- These are amazing time savers. If you are somewhere in a zone and you’ve completed all your quests but you are far from the NPCs you need to talk to to complete your quests, dying on purpose can save you a lot of travelling time.
- For example, at one point in the Classicwow.live leveling guide, if you’re a Dwarf or a Gnome, it tells you to go to the North Gate Pass in Dun Morogh and complete the quests The Lost Pilot and A Pilot’s Revenge.
Afterwards it tells you to die and resurrect in Kharanos before going to Ironforge. Well that saves you a lot of time as you can instantly get back to Kharanos. And I tested it myself, and the walk from those two points takes about 5 mins!
- Therefore, shaving minutes off your played time that way can drastically help you to level faster. This is a good habit to develop early, because at lower levels, the Resurrection Sickness doesn’t last its full duration. Before level 10, a player cannot suffer from the Resurrection Sickness, and at level 10, it lasts 1 min, then +1 min per level up to its full duration by level 20.
- Now this is pretty much a death warp technique but it is so good that I had to put it in its own category. So there is a default Graveyard for both the Alliance and the Horde in Azeroth: Sentinel Hill and The Crossroads.
- And if you end up in a unknown zone where you basically fall in the cracks of the world and you happen to have your hearthstone on cooldown or none at all, you will be sent to your respective default graveyard on death. And this has to be one of the best tip of this guide!
- So for the Alliance, if you get to the north of The Barrens, you will end up in an unknown zone and you can use the unstuck feature to die and get teleported all the way back to Westfall instantly (if you don’t have a hearthstone in your bags or if it is on cooldown).
- This obviously saves you a tremendous amount of time and lots of problems. Try it out yourself, you’ll be amazed at how effective this technique is! And I’m sure there is an awesome ninja teleportation trick for the Horde as well, check out the leveling guide for more info!
Shortcut to Menethil
- Now if you are a Human, a Gnome or a Dwarf, there are 2 ways that you can get from Dun Morogh to Menethil Harbor. There’s the pleb way where you walk all the way through Loch Modan then through the Wetlands to finally get to Menethil Harbor, or, there’s the badass way of climbing up the mountains in Dun Morogh, and cross over to the Wetlands.
- Once in the Wetlands, all you have to do is die and you will resurrect at the Spirit Healer right beside Menethil Harbor. And from there, there aren’t any mobs in your way, so you can grab the flight path and then come back to Ironforge or Stormwind and keep leveling. Afterwards, if you have to get to Kalimdor, in Darkshore for example, you already have the flightpath and you do not need to worry about getting killed multiple times!
Raven Hill Merchant
- Now this guide is not only showing you where and when to turn in quests, it also tells you and shows you where to vendor and repair your gears. For example, did you know that there is a neutral vendor in Raven Hill? If you are in Raven Hill Cemetery and your bags are full, no need to go all the way back to Darkshire or Sentinel Hill: just go south and into the inn building, then upstairs and boom! You’ll have your bags empty in no time! I assume it also works for Horde players.
So the next step from now on is to hit 60 obviously, and the goal is before September 21st. After that I’ll be in dungeon farming mode and I’m eager to hit 60 and farm dungeons with members of the community to get gold, gears, fun and experience. So that’s all for today, we’ll see us soon for another update video one I hit 60, and if you don’t want to miss anything, critically hit that subscribe button and follow us on Twitch! Until next time guys, have a good one, and stay blessed!
5 Paladin Leveling Tips: Get Out of Your Starting Zone Faster! | Classic WoW
Interest ya'n a pint? Hey what’s up everyone, in this short video, I want to share 5 tips to help you level up your paladin faster and get ahead of the pack if ever you have to solo the content of your starting zone. Please note this is tailored around a solo leveler and up to level 10 or so; at higher level, it’s a completely different ball game. You can still follow these tip if you plan on leveling in a group, it just won’t be as important to follow all of them as you will be able to leverage the skills of your party members. So without further ado, let’s get right into it!
For those who prefer to read, here's a summary:
Always be on the move
This serves 2 purposes. The first one is quite simple, you make your playstyle less boring and you can slowly get from one point to another while dragging the mob you are fighting along with you. You’ll quest much faster by attacking while moving from point A to point B, rather than staying at point A, kill the mob, then make your way to point B.
You also stay less often in the mob’s hit box, meaning that you will take less hits from the mob compared to standing still in front of it. Now, you won’t take 3-4 times less hits with this technique, but the few hits you can prevent here and there will make your leveling a lot smoother.
Save up your mana
I’ve said it and I’ll say it again, a Paladin without mana is a sad Paladin that isn’t achieving much. And there’s 2 ways you can save up a lot of mana while leveling: first, don’t overlap your seals too much. It’s easier said than done as I still do it from time to time by mistake, but you don’t need to refresh your seal if it still has 10 sec or more before expiring. The best case scenario would be to refresh it as soon as it expires, but since we’re not machines, try refreshing it in the last 5 sec as much as possible, it will save a lot of mana overtime.
You also do not need to heal yourself to 100% health at all time. If your resources are full, you’re not pushing your limits enough and you are missing out on exp/hour. It’s a skill that takes a little bit of practice to master, but eventually you will gauge how much health you are comfortable with. If you’re low on health and need to heal, heal up to 75-80% and keep going. Unless you asspull, you’ll do just fine with your mail armor and your emergency buttons.
Save up on your gold
The early game in WoW, if I may call it that, is all about min-maxing your skills and resources; small gains here and there repeatedly can make a big difference. Therefore, save as much gold and loot as much as possible to buy a Wooden Mallet once you reach Goldshire or Kharanos. The damage bonus is incredible compared to your stock weapon and it will boost your efficiency tremendously. The only good upgrades after that, unless you’re lucky and find a green weapon, is either the Giant Mace at level 10, that can be bought in Ironforge or Storwind, or the Coldridge Hammer from the quest Protecting the Herd in Dun Morogh.
Saving money to buy small bags early on is also a great way to guarantee your financial success. Small bags are much rarer from my experience in the stress tests compared to the private servers so do not expect your 4 bags to drop from mobs. Bags are the best investment you can make at early levels, as they allow you to carry more items, and by extension, make more gold. If you have enough gold to buy one, I’d strongly suggest you to buy one, unless you’re saving for a specific goal. You can buy bags from your inn at the general supplies vendor.
Fight 2-3 mobs at the time
This might take you a little bit of time to get used to, but it is the most efficient way to level up, until you reach level 10 or so; then mobs start to hit harder so you’ll need to adjust your playstyle. But early on, your mail is protecting you from a lot of damage and you have access to a heal and immunities if anything goes wrong. You have the best of both world in this situation and that allows you to push your limits even further than other classes. Since you’re a melee class, you’ll struggle to tag mobs against casters so tagging 2-3 at the time will allow you to get your share or mobs. If you kill one after the other and stay stationary while doing so, you will have a hard time completing killing/gathering quests. If mobs are spread out, it might be difficult but try your best. So start with 1-2, and get comfortable with that. If it’s your first time playing and you don’t feel comfortable pulling more than 1-2, it’s fine, just make sure to stay steady and safe.
Now I wanted to share some useful macros that one of my subscriber, Henrik H, shared with me, they are a very nice and I will definitely put them to good use. So here they are:
This one is just your normal Judgement, but it also initiates your auto attack on the target. Quite essential.
/cast [@mouseover,harm,nodead] Judgement
This one is VERY good for tagging mobs, if you see a mob spawn, simply hover over it, no need to even click (which saves time which allows you to be faster than other people). If your judgement is up, you will Judge the target, otherwise you will automatically target and start attacking the target. Highly recommended.
And now, my favorite macro of them all:
This last one is also useful for tagging mobs. As a Dwarf Paladin I looted quite a few Battered Bucklers early, these are not vendor trash (save 1 atleast)! With this macro and the buckler in your bag, you will swap between your starting 2h and fist+shield. Why fist (unarmed) you ask? Because fists have super high attack speed, meaning your attack hits the mob faster and you get the tag quicker. If you and another player click to attack the target at the same time, the one with the highest attack speed will strike first and get the tag. Simply run around with fist + shield, and when you manage to tag something, use this macro and you will begin using your normal 2h. When the mob is dead, use the macro again to unequip your slow 2h. Just don’t forget to upgrade this macro when you upgrade your 2H Mace, otherwise it will stop working! Big shoutout to Henrik H for sharing those with me!
So that’s it for this video, I hope it will help you get out of your starting zone faster, I didn’t have the time to make it all nice and polished, but I thought that the info was really important to get out there before the launch to make sure guys get the best experience possible. If you liked it, critically hit that like button and sub it up. Also be aware that I will stream my leveling journey to 60 on YouTube and Twitch so follow me on Twitch, link's in the description! We’ll see us soon guys, until next time, have a good one and stay blessed.