• The Power of The Holy/Ret Build (21/0/30)

    Video

    Interest ya in a pint?! In this video, we go over the 21/0/30 Holy/Ret Paladin Build. This versatile build allows me to do pretty much everything I need on a daily basis. From healing to questing, and even tanking, this build can do it all!


    Youtube Video


    For those who prefer to read, here is a summary:

    Talent tree link

    Pros:

    • Very scalable with food/alchemy/party & raid buffs due to Divine Strength and Divine Intellect
    • Illumination and Divine Favor are incredible talents, they have great synergy and give you all you need to succeed as a healer
    • On demand free crit heal (2min CD) which is handy in any situation
    • +8% Movement Speed, once you’ve experienced it, you can’t live without it. It also frees up 2 enchant slots on your gears
    • Vengeance is super strong with its 15% increased damage
    • ‘Free casting’ can be possible (with Spiritual Focus

    Cons:

    • 5% less Holy spell crit compared to a standard healing build
    • No Improved Blessings (BoW/BoM)
    • Limited to 4 Greater Blessings (no BoK/BoS)
    • 3% less Hit rating
    • Not ideal for PvP - no Holy Shock, Repentance, or Protection talents
    • Stigma around Retribution specs and anything that is out of the box

    DPS:

    Let’s just get this out of the way, Ret Paladins are, well Ret Paladins, and will more than likely never reach the DPS prowess or a Fury Warrior or a Rogue. While this build isn’t only centered around DPS, it can still be used for that purpose. Seal of Command, Conviction, Vengeance and Consecration are all present to help you fill in your role.
    Vengeance is really important as if basically increases all your damage by 15% after a critical strike with a spell, ability or a swing. It is especially useful when paired with a Consecration for example. At max rank, it deals 384 Holy dmg over 8 secs. With a Vengeance proc, you get 57.6 added damage. To put this into perspective, without Vengeance, you would need 173 additional spell damage to get the same damage (as Consecration benefits from a 33% spell power coefficient).
    And always remember that a Paladin brings much more than the meters can show. While your own personal parses might be considered subpar, you can buff your party member’s ability to heal, tank and DPS. The different Auras, blessings, Seals, off heals and a wipe prevention can really help your team more you think. In a way, you ‘sacrifice’ your own DPS for the good of your party. And let’s be honest, for dungeons you will do just fine as long as you’re hit capped and have enough crit gears.

    FARMING:

    For my everyday needs, this spec is really good. Whether I want to farm specific resources, go out in the world and quest or powerlevel an alt in a dungeon, I am always utilizing the maximum out of this spec.
    It excels at giving you a smooth, steady flow which is obviously good for grinding dungeons or specific mobs. When it comes to sustainability, it is strongly boosted by Divine Favor that gives you a free crit heal every 2 mins, which is perfect for mana conservation.
    What is important to note however, is that it lacks an efficient way to tag mobs at a distance and fast killing potential without proper gears. Most of your damage relies on crits, therefore if your itemization is missing enough crit to keep a good uptime on Vengeance, you might struggle with contested farming spots like the one in Felwood with the Toxic Horrors.

    HEALING:

    Paladins were made for healing in Classic, and it’s in those environments that they really shine. Divine Intellect is great as it gives you a nice bonus of Int from your gears and Healing Light increases your healing output. Note that it only affects the BASE healing of the spell, so it doesn’t matter how much healing power you have, it will affect your spells the same way.
    And then we get to Illumination and Divine Favor. Those 2 talents are amazing and make you a strong healer by themselves. Everytime you get a crit heal, the mana cost of the spell is refunded and Divine Favor gives you that free crit heal every 2 mins like we discussed earlier. Paired with Healing Light, and Blessing of Light, you can heal ANYTHING with a half decent healing set (both while leveling and at level 60).
    In a raiding environment, I find myself blessing Salvation or Light most of the time as this build doesn’t have the improved blessing of the protection ones (Kings and Sanctuary).

    TANKING:

    Theory of tanking with the 21/0/30 build:

    • Divine Strength/Intellect help you immensely with extra raw stats as they are important ones for tanking: STR for more damage and block value, and INT for more mana, therefore threat
    • Consecration is part of the build (deals even more damage with Vengeance) and helps a ton with aoe threat
    • You get the extra parry from the Retribution tree that prevents damage and gives parry haste
    • Your Retribution Aura reflects 30 Holy damage instead of just 20
    • Vengeance can mostly make up for the lack of Improved Righteous Fury, as you can see from these graphs (see link 1 and link 2), you basically need just over 2 full 8 second procs of Vengeance to generate more threat than a standard tanking build in the same amount of time
    • Improved Lay on Hands can be really beneficial in hard fights (Dwarves get extra bonuses from it with Stoneform)

    Because I haven’t had the chance to try tanking with this build myself, I’ve been talking with Paladins that have experienced it and I asked them a few questions that I wanted to share with you:

    Q: Why didn’t you pick the 3% hit? Isn’t it important for tanking?

    A: There are plenty of plate gears with hit in them and Humans wielding Maces/Swords will need less hit than Dwarves.
    As a reminder, against a level 60 you need 5% hit, vs 61 you need 5.5%, 62 you need 6% and versus 63 you need 9%.

    Q: What about the extra defense and armor in the Protection tree?

    A: The extra armor and defense is good to have but you can easily get plate gears with defense and high armor on them, ex: Draconian Deflector and the Deathbone Set from Scholomance.

    Q: What about Blessing of Sanctuary? Isn't it mandatory for tanking?

    A: Sanctuary is a good blessing for damage mitigation but missing out on the 30mp5 from BoW will really hurt your regen during combat. You can get away with it if you have several stacks of the best water possible (Manna Biscuits or Blessed Sunfruit Juice), mp5 food, such as Nightfin Soup and/or mana oils. Having a spirit set can also help you regen a whole lot from pull to pull especially in large dungeons like Dire Maul, with plenty of long walks.

    Q: I see that you do not have Reckoning, why is that?

    A: While it can seem good to get an extra attack from critical hits received, the sit/stand tactic requires some time to master and there are instances where you cannot afford to get crit as the mobs have slow and hard hitting attacks (ex: the 2H wielding ogres in Dire Maul).

    Q: This build doesn't use Holy Shield, isn't that a problem for tanking?

    A: Holy Shield is a great talent but to get it, you need 31 points into the Protection tree which closes the door on other good talents. It is also a very mana intensive ability at higher ranks and keep in mind that without a decent shield with a good amount of block value and/or lots of strength to increase this value, you probably won’t be mitigating that much damage anyways.


    So that’s it for me today, I hoped that you liked it and that it will motivate you to try and experiment with a different build. Playing a Paladin is all about personal preferences, as we all have our own different tweaks and tricks up our sleeves to get the job done, but it is never a bad thing to try something new and different every once in a while. I also want to give a big shoutout to A Vargs which is one of the paladins that helped me bringing this video together and this build was also introduced to him by Dallis, a very knowledgable Paladin from Lightbringer. Here you can see that this man knew what a Paladin was all about and that he had experience.
    We'll see us soon guys, in the mean time, have a good one and stay blessed!

    posted in Paladin
  • How to Get Your Paladin Charger

    Hey what’s up everyone and welcome to another video. In this one we will go over all the steps you will need to do in order to get your sexy Paladin Charger. With the release of Dire Maul this week, you can start this chain right now! So without further ado, let’s get right into it:


    Youtube Video


    For those who prefer to read, here is a summary:


    The Resources

    350g: you will need to spend gold on different part of the quest chain

    5 Stratholme Holy Water: easy to get in safe crates in Stratholme; you can get 1-3 per crate so it can easily be done in one run; they are also soulbound

    10 Arthas’ Tears: can be gathered with Herbalism or bought on the AH (they are fairly cheap)

    40 Runecloth: easily farmed from mobs levels 50+ or bought on the AH (1.5-2g/stack)

    6 Arcanite bar: the most expensive materials to acquire: transmute 1 arcane crystal + 1 thorium bar (the transmute has a 48 hours cooldown). For me, they cost about 250g in total (mats + transmute CD)

    20 Enriched Manna Biscuits: purchased from Argent Dawn Quartermasters once you’ve reached Friendly and cost 60s per stack of 5

    1 Azerothian Diamond: can be acquired by mining Rich Thorium Veins or purchased on the AH

    1 Pristine Black Diamond: low chance to drop from high level elite mobs around Azeroth and can be purchased on the AH


    The Quest Chain:

    Lord Grayson Shadowbreaker:

    Your first quest is to go talk to Duthorian Rall in Stormwind’s Cathedral. He will then ask you to go talk to Lord Grayson Shadowbreaker, one of the Paladin Trainers in the left wing of the Cathedral. That will open up your next quest, Emphasis on Sacrifice.

    Emphasis on Sacrifice:

    You’ll be tasked to go see High Priest Rohan in the Mystic Ward, located in Ironforge. To complete the quest, you’ll need 150g to acquire Rohan's Exorcism Censer, which will be needed for the following quests.

    To Show Due Judgement:

    Afterwards, Rohan will send you back to Lord Grayson to hand him the Exorcism Censer.

    Exorcising Terrordale:

    Once you’re back in Stormwind’s Cathedral, you will be tasked to slay 25 Terrordale Spirits, using the Censer to reveal the spirits that haunt the ruins. If you don’t know where Terrordale is, it is to the North West of the Eastern Plaguelands, where you pickup the quest for the Egan’s Blaster. Once you’re there, you will notice ghostly green circles on the ground.
    Use your Censer near those to spawn the spirits. But Beware! It can spawn up to 3 NPCs at the time; they have a decent health pool, and also hit like a truck! Therefore, bringing other Paladin friends over or leash pulling them 1 at the time will make it a lot more easier. Bringing your Seal or Rune of the Dawn is also a good idea for the extra damage vs Undeads.

    The Work of Grimand Elmore:

    Once it is done, Lord Grayson will give you your next quest that will take you to the Dwarven District of Stormwind to talk to Grimand Elmore.

    Collection of Goods:

    For this one, you will need your 5 Stratholme Holy Water, 10 Arthas’ Tears, 40 Runecloth, 6 Arcanite bars and another payment of 150g. As stated earlier, make sure they are in your bags before going to Grimand, otherwise your quest will be marked as complete but you won’t be able to turn it in.

    Grimand’s Finest Work:

    After an RP event where Grimand will go to the forge and come back to his shop, you will have you deliver the Arcanite Barding to Lord Grayson Shadowbreaker.

    Ancient Equine Spirit:

    Your next destination will be Southshore. There, you will talk to Merideth Carlson to get your Special Horse Feed. To save you time, make sure you have 20 Enriched Manna Biscuits from the Argent Dawn Quartermaster and 50g in order to complete Manna-Enriched Horse Feed right away.
    Now that you have your horse feed, you will need to venture to Dire Maul West and kill Tendris Warpwood. Make sure you kill all the patrolling Treants before otherwise they will all pull with the boss. Once slain, the Ancient Equine Spirit will appear. Turn in your quest and accept Blessed Arcanite Barding.

    Blessed Arcanite Barding:

    That will bring you back, once again, to Lord Grayson, to deliver him the Blessed Arcanite Barding that will be used on your future mount.

    The Divination Scryer:

    This one will require your Pristine Black Diamond and an Azerothian Diamond to complete. Just like before, you can save time by having those in your bags before visiting him.

    Judgment and Redemption is finally the last quest you need to complete in order to get your epic mount! Grayson will give you a satchel with the Blessed Arcanite Barding and the Divination Scryer. You will need to venture to the Great Ossuary’s basement in Scholomance. Once you’re there, kill Rattlegore and all the other NPCs in the room. After it’s been cleared, use your Divination Scryer in the middle of the room while making sure your party stands on the pile of bones to the right of the door as you came in. It will start the event and you will have to face waves of enemies. For each wave, a specific Judgement must be used:

    Wave 1: Judge Seal of Wisdom
    Wave 2: Judge Seal of Justice
    Wave 3: Judge Seal of Righteousness
    Wave 4: Judge Seal of Light

    If the right Judgement is cast, it will deal damage and aoe stun the undeads. Good coordination with other Paladins, if you have any, is the key to make sure the Judgements do not overlap; it gets more and more important as you go through the event. After the 4th wave’s mini boss has been defeated, Knight Darkreaver will spawn. He has 4 abilities that you need to be aware of: Mind Control (that can be dispelled), Leech, Cleave (so stand behind him if you’re not the tank) and Shadow Bolt.
    After defeating him, loot the Charger’s Lost Soul, and purify it near the scryer by right-clicking it. Then, turn to the ghost horse and complete your final quest. Congratulations, you now have your Paladin epic mount and are ready to roam around Azeroth just like Arthas and Uther did before you!


    So that’s it for this today, I hope it will help you get your Charger to get everywhere faster and look good while doing it. Until next time, have a good one, and stay blessed!

    posted in Paladin
  • Week 1-2 Update & What I Learned Leveling To 50 | Classic WoW

    Interest ya'n a pint? In this video, I go over the highlights of my journey to level 50 and I also share leveling tips that will help you have a much better leveling experience!


    Youtube Video


    For those who prefer to read, here is a summary of what I learned while leveling up to 50 (skip to 6:25 in the video)

    Death warps:

    • These are amazing time savers. If you are somewhere in a zone and you’ve completed all your quests but you are far from the NPCs you need to talk to to complete your quests, dying on purpose can save you a lot of travelling time.
    • For example, at one point in the Classicwow.live leveling guide, if you’re a Dwarf or a Gnome, it tells you to go to the North Gate Pass in Dun Morogh and complete the quests The Lost Pilot and A Pilot’s Revenge.
      Afterwards it tells you to die and resurrect in Kharanos before going to Ironforge. Well that saves you a lot of time as you can instantly get back to Kharanos. And I tested it myself, and the walk from those two points takes about 5 mins!
    • Therefore, shaving minutes off your played time that way can drastically help you to level faster. This is a good habit to develop early, because at lower levels, the Resurrection Sickness doesn’t last its full duration. Before level 10, a player cannot suffer from the Resurrection Sickness, and at level 10, it lasts 1 min, then +1 min per level up to its full duration by level 20.

    Westfall Teleportation

    • Now this is pretty much a death warp technique but it is so good that I had to put it in its own category. So there is a default Graveyard for both the Alliance and the Horde in Azeroth: Sentinel Hill and The Crossroads.
    • And if you end up in a unknown zone where you basically fall in the cracks of the world and you happen to have your hearthstone on cooldown or none at all, you will be sent to your respective default graveyard on death. And this has to be one of the best tip of this guide!
    • So for the Alliance, if you get to the north of The Barrens, you will end up in an unknown zone and you can use the unstuck feature to die and get teleported all the way back to Westfall instantly (if you don’t have a hearthstone in your bags or if it is on cooldown).
    • This obviously saves you a tremendous amount of time and lots of problems. Try it out yourself, you’ll be amazed at how effective this technique is! And I’m sure there is an awesome ninja teleportation trick for the Horde as well, check out the leveling guide for more info!

    Shortcut to Menethil

    • Now if you are a Human, a Gnome or a Dwarf, there are 2 ways that you can get from Dun Morogh to Menethil Harbor. There’s the pleb way where you walk all the way through Loch Modan then through the Wetlands to finally get to Menethil Harbor, or, there’s the badass way of climbing up the mountains in Dun Morogh, and cross over to the Wetlands.
    • Once in the Wetlands, all you have to do is die and you will resurrect at the Spirit Healer right beside Menethil Harbor. And from there, there aren’t any mobs in your way, so you can grab the flight path and then come back to Ironforge or Stormwind and keep leveling. Afterwards, if you have to get to Kalimdor, in Darkshore for example, you already have the flightpath and you do not need to worry about getting killed multiple times!

    Raven Hill Merchant

    • Now this guide is not only showing you where and when to turn in quests, it also tells you and shows you where to vendor and repair your gears. For example, did you know that there is a neutral vendor in Raven Hill? If you are in Raven Hill Cemetery and your bags are full, no need to go all the way back to Darkshire or Sentinel Hill: just go south and into the inn building, then upstairs and boom! You’ll have your bags empty in no time! I assume it also works for Horde players.

    So the next step from now on is to hit 60 obviously, and the goal is before September 21st. After that I’ll be in dungeon farming mode and I’m eager to hit 60 and farm dungeons with members of the community to get gold, gears, fun and experience. So that’s all for today, we’ll see us soon for another update video one I hit 60, and if you don’t want to miss anything, critically hit that subscribe button and follow us on Twitch! Until next time guys, have a good one, and stay blessed!

    posted in General Discussion
  • 5 Paladin Leveling Tips: Get Out of Your Starting Zone Faster! | Classic WoW

    Introduction

    Interest ya'n a pint? Hey what’s up everyone, in this short video, I want to share 5 tips to help you level up your paladin faster and get ahead of the pack if ever you have to solo the content of your starting zone. Please note this is tailored around a solo leveler and up to level 10 or so; at higher level, it’s a completely different ball game. You can still follow these tip if you plan on leveling in a group, it just won’t be as important to follow all of them as you will be able to leverage the skills of your party members. So without further ado, let’s get right into it!
     


    Video

    Youtube Video


    For those who prefer to read, here's a summary:

    Always be on the move

    This serves 2 purposes. The first one is quite simple, you make your playstyle less boring and you can slowly get from one point to another while dragging the mob you are fighting along with you. You’ll quest much faster by attacking while moving from point A to point B, rather than staying at point A, kill the mob, then make your way to point B.
    You also stay less often in the mob’s hit box, meaning that you will take less hits from the mob compared to standing still in front of it. Now, you won’t take 3-4 times less hits with this technique, but the few hits you can prevent here and there will make your leveling a lot smoother.


    Save up your mana

    I’ve said it and I’ll say it again, a Paladin without mana is a sad Paladin that isn’t achieving much. And there’s 2 ways you can save up a lot of mana while leveling: first, don’t overlap your seals too much. It’s easier said than done as I still do it from time to time by mistake, but you don’t need to refresh your seal if it still has 10 sec or more before expiring. The best case scenario would be to refresh it as soon as it expires, but since we’re not machines, try refreshing it in the last 5 sec as much as possible, it will save a lot of mana overtime.
    You also do not need to heal yourself to 100% health at all time. If your resources are full, you’re not pushing your limits enough and you are missing out on exp/hour. It’s a skill that takes a little bit of practice to master, but eventually you will gauge how much health you are comfortable with. If you’re low on health and need to heal, heal up to 75-80% and keep going. Unless you asspull, you’ll do just fine with your mail armor and your emergency buttons.


    Save up on your gold

    The early game in WoW, if I may call it that, is all about min-maxing your skills and resources; small gains here and there repeatedly can make a big difference. Therefore, save as much gold and loot as much as possible to buy a Wooden Mallet once you reach Goldshire or Kharanos. The damage bonus is incredible compared to your stock weapon and it will boost your efficiency tremendously. The only good upgrades after that, unless you’re lucky and find a green weapon, is either the Giant Mace at level 10, that can be bought in Ironforge or Storwind, or the Coldridge Hammer from the quest Protecting the Herd in Dun Morogh.
    Saving money to buy small bags early on is also a great way to guarantee your financial success. Small bags are much rarer from my experience in the stress tests compared to the private servers so do not expect your 4 bags to drop from mobs. Bags are the best investment you can make at early levels, as they allow you to carry more items, and by extension, make more gold. If you have enough gold to buy one, I’d strongly suggest you to buy one, unless you’re saving for a specific goal. You can buy bags from your inn at the general supplies vendor.


    Fight 2-3 mobs at the time

    This might take you a little bit of time to get used to, but it is the most efficient way to level up, until you reach level 10 or so; then mobs start to hit harder so you’ll need to adjust your playstyle. But early on, your mail is protecting you from a lot of damage and you have access to a heal and immunities if anything goes wrong. You have the best of both world in this situation and that allows you to push your limits even further than other classes. Since you’re a melee class, you’ll struggle to tag mobs against casters so tagging 2-3 at the time will allow you to get your share or mobs. If you kill one after the other and stay stationary while doing so, you will have a hard time completing killing/gathering quests. If mobs are spread out, it might be difficult but try your best. So start with 1-2, and get comfortable with that. If it’s your first time playing and you don’t feel comfortable pulling more than 1-2, it’s fine, just make sure to stay steady and safe.


    Macros

    Now I wanted to share some useful macros that one of my subscriber, Henrik H, shared with me, they are a very nice and I will definitely put them to good use. So here they are:

    #showtooltip
    /startattack
    /cast Judgement

    This one is just your normal Judgement, but it also initiates your auto attack on the target. Quite essential.

    #showtooltip
    /startattack
    /cast [@mouseover,harm,nodead][] Judgement

    This one is VERY good for tagging mobs, if you see a mob spawn, simply hover over it, no need to even click (which saves time which allows you to be faster than other people). If your judgement is up, you will Judge the target, otherwise you will automatically target and start attacking the target. Highly recommended.
    And now, my favorite macro of them all:

    /equip battered buckler
    /equip Battleworn Hammer

    This last one is also useful for tagging mobs. As a Dwarf Paladin I looted quite a few Battered Bucklers early, these are not vendor trash (save 1 atleast)! With this macro and the buckler in your bag, you will swap between your starting 2h and fist+shield. Why fist (unarmed) you ask? Because fists have super high attack speed, meaning your attack hits the mob faster and you get the tag quicker. If you and another player click to attack the target at the same time, the one with the highest attack speed will strike first and get the tag. Simply run around with fist + shield, and when you manage to tag something, use this macro and you will begin using your normal 2h. When the mob is dead, use the macro again to unequip your slow 2h. Just don’t forget to upgrade this macro when you upgrade your 2H Mace, otherwise it will stop working! Big shoutout to Henrik H for sharing those with me!


    So that’s it for this video, I hope it will help you get out of your starting zone faster, I didn’t have the time to make it all nice and polished, but I thought that the info was really important to get out there before the launch to make sure guys get the best experience possible. If you liked it, critically hit that like button and sub it up. Also be aware that I will stream my leveling journey to 60 on YouTube and Twitch so follow me on Twitch, link's in the description! We’ll see us soon guys, until next time, have a good one and stay blessed.

    posted in Paladin
  • RE: The Bass and You: A Complete Fishing Guide including the Fishing Extravaganza

    Well detailed guide Taladril, I love it! Let's get the worms and the beers ready boys!

    posted in Professions
  • Last Stress Test Impressions & Classic WoW Leveling Guide | Classic WoW

    Great t' meet ya! In this video, I go over my impressions of the Stress Test and over the CWL leveling guide that helped me a ton in reaching level 15 in a few hours!


    Video

    Youtube Video


    For those who prefer to read, here's a summary:

    STRESS TEST IMPRESSIONS

    So I was lucky to have time off to get into the stress test asap and it paid off for me. Compared to the last stress test, this one was much smoother. I was able to complete all the quests in the starting area, where in the last one, I had to rely on grinding more than anything else. I’d assume that the layering system was improved, and the dynamic spawns for NPCs in the starting areas was added. I remember competing with at least 50 people for the wolves in Coldridge Valley in the last stress test, but yesterday, there was about 20-30 players around me at most. So I must say that I enjoyed this experience more than last time, as I was able to complete quests at a decent pace and the world felt alive nonetheless.

    The only problem that I had was the loneliness when I got to Kharanos and forward as there wasn’t a lot of players present at that point. It really felt like I was playing on a private server where most of the population is already level 60 and running raids and dungeons, and it wasn’t all that fun and immersive past level 7 I’d say. But since it is only a stress test, I assume that a lot of people didn’t bother to take time off and some of them that were in took the time to setup their keybinds, addons, etc. So I am not worried about that as launch day will be different, there will be a lot more players to populate each layer. I just hope from the bottom of my heart that layering won’t stay beyond the first week or two as it will ruin the sense of community and immersion.

    CWL LEVELING GUIDE

    But now I want to talk about a fantastic tool that I used during the stress test that allowed me to get ahead of the pack. And it is the classicwow.live leveling guide. This interactive leveling guide was created by Navak and Egregious, members of the classicwow.live community, and is designed for both Factions. If you want to play and Undead Warlock or a Night Elf Priest, no worries, this guide will help you! And it is also designed for solo, duo or trio leveling!

    • What differentiates this leveling guides from those I used in the past, is its format. Now I haven’t used many different guides or Joanna’s as I don’t play Horde but its interactive format is by far superior. You know exactly what to do and where to go, and when you place your cursor on the step you are at, it highlights it on the map. And if you click on a NPC’s name or an item, it will open up the classic wowhead page, which is neat to get additional information
    • The leveling guide is also clean and tidy. It doesn’t just tell you what to do and that’s it, it has different icons to help you see quickly what is needed to do. It has icons for handing in quests, picking them up, vendor and repair, train new spells, etc. So even if you are at a point where there are a lot of steps, you can still understand what’s going on and you won’t be lost in all the info.
    • A feature that is also very cool is the zoom on the map. If you see that multiple step icons are side by side, you can zoom in on them and you’ll be able to see exactly where to go for each of them. This is one of my favorite feature as it allows you to have both a close up and a general view of the zone.

    So that’s if for today, I hope you have enjoyed the stress test and that you will take a look at the leveling guide. You’ll see that it is completed up to level 15, that was obviously for the stress test, but there is more to come. A lot of work has been put into it so big shoutout to Navak and Egregious, show them some love and until next time guys, have a good one and stay blessed!

    posted in Leveling
  • RE: Paladin AOE Farming Build: A Complete Guide For Going Against The Stigma | Classic WoW

    @Melderon Thanks, glad to see the hard work paid off!

    posted in Paladin
  • Paladin AOE Farming Build: A Complete Guide For Going Against The Stigma | Classic WoW

    INTRODUCTION

    Hey what’s up everyone, in today’s video, we will talk about a Paladin’s aoe farming build! From the talents to the gameplay aspect, we will cover everything you need to get started right away, so without further ado, let's get right into it!


    Video

    Youtube Video


    For those who prefer to read, here is a summary:

    TALENTS

    Talent Calculator link

    TALENT TREE.jpg

    This 11/21/19 build is the perfect one to achieve your goal: aoe farm like a boss. While you don't get any 31 talent points abilities, you actually get much better. In fact, the synergy you get with Consecration, Blessing of Sanctuary and Improved Retribution Aura is amazing. You also pickup some very nice talents along the way that help you with survivability, sustainability and damage which is what you need to succeed!

    STATS PRIORITY

    • Stamina : for surviving the onslaught
    • Intellect/Spell Power : for a bigger mana pool and so your spells to hit harder
    • Strength/MP5 : for more damage and shield block value and sustainability
    • Reflect damage : for insane passive damage
    • Defense : for extra survivability

    ITEMS (THORNS)

    Shields

    • Thermaplugg’s Central Core
      This shield is easily obtained from Mekgineer Thermaplugg in Gnomeregan, and has the same green text as the Grand Marshal's Aegis! Definitely a great item to get you started asap!
    • The Green Tower
      This low level epic shield is a world drop so it might be difficult to get your hands on it but if you do, it is fit for the job.
    • Argent Defender
      This item is acquired through a questline that starts with the quest The Archivist in Eastern Plaguelands and is a decent shield.
    • Crest of Retribution
      This one drops off Ramstein the Gorger in Stratholme UD and has built-in thorn damage which synergizes well with the build.
    • Drillborer Disk
      This epic shield drops off Garr in Molten Core and has amazing stats, but do not ninja loot the tanks in your raids though!
    • Skullflame Shield
      This is the best shield for the job as it has lifesteal on it and a 1% chance to deal AoE thorn damage when struck in combat; it doesn't get better than this!
    • Force Reactive Disk
      This engineering-specific shield is good for its AoE damage when you block but will cost you quite a decent amount of gold to repair periodically. I don't advise you to use this one, but if you already have one crafted, you can try and see how it goes for you.

    Trinkets:

    Here, you will find a variety of useful trinkets that you can use to make this build shine. Having multiple trinkets in your bags to swap them will guarantee your success!

    CONSUMABLES

    Now let’s go over some consumables that will make your life a whole lot easier; note that these aren’t the best in their category because the whole idea of this build is to make it viable with the least amount of resources, if it required Naxx BiS, a Thunderfury, a flask and the blood of your mother then it wouldn’t really make sense to show you that; but at the same time, if you have access to more and better consumables, then knock yourself out:

    Crystal spire
    Oil of Immolation
    Dragonbreath Chili
    Elixir of Greater Intellect + Scroll of Intellect
    Elixir of Giants + Scroll of Strength
    Elixir of Greater Agility + Scroll of Agility
    Arcane Elixir
    Elixir of Greater Defense + Scroll of Protection
    Elixir of Fortitude + Scroll of Stamina
    Scroll of Spirit
    Thorium Shield Spike (Although not a consumable properly speaking, it is the only required enchant on your gears)

    GAMEPLAY TIPS

    To achieve quick success, follow this 10 steps formula:

    1. Buff up: BoS/Ret Aura/Trinks & misc items (i.e. Heart of the scale, Gigaflux, etc.)/Scrolls/Pots/Friend’s buffs (if applicable)
    2. Mount up and gather as much mobs as you can handle (5-10 should be what you’d typically aim for)
    3. Once gathered up, drop a max rank Consecration
    4. Use SoL/SoW and Judgement on the target that has to die first
    5. Reapply a seal: SoR (broken tooltip 😞 )/SoL/SoW
    6. Use Trinkets (i.e. Ramstein’s Lightning Bolts) and consumables (Oil of Immolation)
    7. Heal if necessary (using concentration aura if needed)
    8. Reapply seals and judgements as needed
    9. Eat and drink
    10. Rinse and repeat!

    GRINDING SPOTS

    This build will shine in areas where there are a lot of mobs. To save you time, here are a few grinding spots that you can farm easily with this build (the number of 🙂 is equal to the quality of the grinding spot).

    WPL:

    The Weeping Cave 🙂
    Rotting Behemoth, Decaying Horror,The Husk (Rare)

    Weeping Cave.jpg

    Northridge Lumber Camp 🙂 🙂
    Scarlet Lumberjack; avoid Scarlet Knights

    Lumber Camp.jpg

    Sorrow Hill 🙂 🙂 🙂
    Slavering Ghoul & Skeletal Flayer

    Sorrow Hill.jpg

    Dalson’s Tears 🙂 🙂 🙂
    Skeletal Terror, Blighted Zombie & Rotting Cadaver

    Dalson's Tears.jpg

    Silithus:

    The Crystal Vale 🙂 🙂 🙂
    Desert Rumbler & Dust Stormer

    Crystal Vale.jpg

    Felwood:

    Deadwood Village 🙂 🙂
    Deadwood Gardener, Deadwood Warrior (care of Deadwood Pathfinder)

    Deadwood Village.jpg

    Jadefire Glen 🙂 🙂
    Jadefire Satyr (care of Jadefire Felsworn)

    Jadefire Run.jpg

    Ruins of Constellas 🙂 🙂
    Jadefire Rogue, Jadefire Shadowstalker (care of Felsworn)

    Ruins of Constellas.jpg

    Irontree Woods 🙂 🙂 🙂
    Irontree Stomper, Irontree Wanderer, Toxic Horror, Ironbeak Screecher

    Irontree Woods.jpg

    Felpaw Village 🙂 🙂
    Deadwood Avenger, Deadwood Denwatcher (avoid Deadwood Shaman)

    Felpaw Village.jpg

    Winterspring:

    Timbermaw Post 🙂 🙂
    Winterfall Totemic, Winterfall Den Watcher, Winterfall Pathfinder

    Timbermaw Post.jpg

    CONCLUSION

    We are already at the end of this guide and I want to take the time to give you an analysis of this build. This was a lot of fun to play and I must say that the results are quite surprising. I never thought that I would be able to achieve this amount of success with such a build.
    Now it won’t turn you into an AoE farming monster that will outclass mages for example, but it is still able to pull its weight. It is also rather easy to get started, but I would personally advise you to wait until you have more gears to make it easier on you.
    Your Tier 2 set is extremely versatile, which is why I advise you to wait; if you don’t like the playstyle, you can easily switch your spec back to healer and your gears will still be suited for the job; so use this to your advantage. If you are super excited to try this build then definitely go ahead but I think that with more gears, you will be able to maximize your time and effort and you will put the odds in your favor if you are ganked.
    But I would definitely give it a try if you play on a PvE server as this is the best case scenario, you don’t have to worry about other players and you can focus on efficiency. Just be aware that the server I was on during my testing had a rather low population so if you play on a popular server, it might be difficult to farm peacefully without members of either faction messing up your vibe.

    What really motivated me to make this guide was the stigma around Paladins that says that they are only healers or buff dispensers. I think this is a narrow point of view as you can do much more than that if you have the right gears and the will to try something new and think outside the box. Being a hybrid class has its downsides, yes, but also its upsides and I think that it is better to focus on that than the negative. If you made it this far, you are awesome, and we hope that you enjoyed this new way to play the Paladin, you have all the tools here to succeed if you ever want to try this build. So until next time, hopefully sooner this time, have a good one, and stay blessed!

    posted in Paladin
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