Interest ya in a pint? In this video I go over the broken 6 piece bonus of the Paladin/Shaman T3 gear that you get in Naxxramas and how it is just godlike in a raiding environment (and everywhere else). So grab a snack and be ready to see why you should cater to your fellow hybrid player needs to make your journey in Naxx much better. I hope you enjoy, and in the meantime, take care of yourself and stay blessed!
PALADIN & SHAMAN TIER 3: Why Is It So Damn GOOD? | Classic WoW
Naxxramas Preparation: 5 Things To Know! | Classic WoW
Nice to meet ya! In this video I go over 5 important things to know and focus on prior to the release of the Dread Citadel of Naxxramas in Phase 6 of Classic WoW. I hope you enjoy and we'll see us soon, have a good one and stay blessed!
Midsummer Fire Festival Quest Guide | Classic WoW
Keep your feet on the ground! In this video, I go over the most efficient itinerary for completing every quest of the Midsummer Fire Festival holiday. From Silithus to Blasted Lands, every bonfire will be honored in such a way that you won't have to go back and forth. Enjoy the video and the Festival, we'll see us soon, have a good one and stay blessed!
Is Hermit Ortell's repeatable quest True Believers worth it? | Classic WoW
Well met! In this video, I turned in 500 Encrypted Twilight Texts to the Hermit in Silithus to see if his repeatable quest, True Believers, is worth it or not. Join me on this adventure to see if you too should spend (waste) 1000g this way!
How to Become A Master Angler? | Classic WoW
Do you like to fish in World of Warcraft? Do you want to become a Master Angler? Do you want to flex on the people that kept telling you that fishing is a useless profession? Then the Stranglethorn Fishing Extravaganza is the event that you want to attend this Sunday! This video will tell you all about this fishing tournament and how to substantially increase your chance of success. Enjoy!
Before the Tournament:
What to do:
Set your hearth to Booty Bay as the NPC for the turn in is right outside the inn
Keybind your fishing skill; because it is all about speed and efficiency, you want to keybind to easily spam it, not something like Alt+P. If you have a mouse with extra buttons on the side, that would be a good idea
Turn on auto loot so you do not have to click on the fish in the loot window, that will shave extra seconds
(Optional) Practice your casts - if you are too close or too far, your bobber will land outside the pool too often, and that will slow you down as you can only fish from the pool if your bobber lands inside the actual pool.
What to bring:
You need a minimum of 225 skills to fish efficiently in STV, but real chads show up with 300 skills, or even better, 420! No but seriously, lures aren’t necessary as they mostly slow you down if you have 225 skills without them.
You can easily get the ZG buff for the extra 10% movement speed, and if you a revered with the Zandalarian tribe, you can get the Swiftness of Zanza for a 20% bonus instead
You’ll want to bring Swiftness Potions, Swim Speed Potions and your Azure Silk Belt, as they are all quite cheap for the benefits they can grant you in general and for this particular event.
If you really want this trinket, it is better to bring too much than not enough, as you never know how it’s going to be from week to week. Maybe there wasn’t a lot of competition last week, but this week it can be totally different, so make sure to expect the unexpected
During the Tournament:
Get at least 10 chads to help you out
You’ll want to get anglers and PvP’ers
Then you split them in 2 groups, with 1 warlock in each one if possible, half of them will be with the angler interested in winning the tournament and the other will be in another area, looking for pools and locking them down.
In the first group, you’ll want 2 bodyguards to be with the angler at all times to protect it from the opposite faction while the 2 others will scout north and south for pools, upcoming anglers and threats.
There will be a lot of twinks, more than you’ve ever seen, swarming STV, so you will want to know where they are so they do not interfere with your win. If you only have to concentrate on your bobber and where to fish next, you will save a lot of time.
Meanwhile, you will have the other group doing pretty much the same thing, looking for the opposite faction and scouting for tasty fish pools.
If you have anglers, they can fish the pools of other participants to slow them down, although twinks are only there for the BiS, and not for the win, so remember that.
By having a warlock in each group, you can easily summon your angler from one corner of STV to the other if you are being harassed at either location or if you run out of uncontested pools.
You can also summon your angler from pool to pool if they are quite far from one another to save even more time. Therefore make sure your warlocks have plenty of shards.
So you basically keep fishing until you have your 40 Speckled Tastyfish and at that point you hearth immediately back to Booty Bay and you turn in the quest to the Goblin in the middle.
At that point, you get your reward and he will yell across the zone that so and so is the Master Angler, thus finishing the tournament. Afterwards, the pools will still be available until 4:00 PM and can still yield the rare fish for the fishing gear quests.
If you have a bunch of Tastyfish but didn’t get the win, you can turn them in to the NPC on the right for 23s for every 5 fish that you have, so you can make a little bit of money nonetheless.
So that’s all I have to say about the fishing tournament, thank you all for watching, and I hope it will help you get your trinket, or your pole without much of a headache. We’ll see us soon guys, in the meantime, have a good one, take care of yourself, and most importantly, stay blessed!
Holy Paladin DME Jump Runs Guide
Hey what’s up everyone and welcome to another video! In this one I will go over everything you need to know to solo DME Jump Runs as a Holy Paladin. If you thought you couldn’t farm efficiently as a healer, that isn’t the case. So buckle up, and get ready to learn how to farm Arcane Crystals around the clock even on a heavily populated server
For those who prefer to read, here is a summary what to do prior to getting to Dire Maul:
Herbalism & Mining:
Obviously this gold farming technique is only possible with Mining, which is mandatory to exploit the 2-3 Rich Thorium Veins at the end of every run. Herbalism can also increase the efficiency of your runs, allowing you to gather the different Dreamfoil, Gromsblood and Ghost Mushroom nodes around the instance. Enchanting can also be useful to disenchant the greens and blues you will loot.
Holy Shock Build:
You can have the build that you want, as long as you have 31 points into the Holy tree for Holy Shock, otherwise it will take you significantly more time to complete the run and you might even not have enough damage output to do it!
Before looking at any other stats, I strongly recommend that you get a minimum of 30 Shadow resistance on your gear, so that you get at least 90 once you use your shadow resistance aura. This is the minimum amount to allow you to fully resist spells.
Granted it is only 1%, but it can save you more than once both boss fights.
Good Resistance Gear:
- Judgement Crown (Shadow)
- Judgement Breastplate (Nature)
- Judgement Belt (Shadow)
- Judgement Gauntlets (Shadow)
- Seal of the Archmagus (All Resist)
- Ring of Binding (All Resist)
Briarwood Reed: Pre BiS, flat spell power
Second Wind: Decent during Alzinn’s fight as it gives you 300 mana back over 10 secs
Burst of Knowledge: Decent during Zevrim’s fight if you get sacrificed; you can use it for burst damage without using too much mana
Any other more valuable trinket is recommended: Shard of the Scale, ToEP, Neltharion's Tear, etc.
I also strongly recommend that you bring those consumables with you, especially if you are still learning; I am comfortable with the dungeon and I still need those every now and then, as sometimes the RNGs are on your side, and sometimes they aren’t.
Major Healing Potions: Very handy for Zevrim Thornhoof
Heavy Runecloth Bandages: Important for the Alzinn encounter that is based on resources sustainability
Greater/Superior Mana Potions: Important for the Alzinn encounter that is based on resources sustainability
Mage food & water: Always good to carry those around when you are farming
The only addon that is necessary is Deadly Boss Mod (DBM), as it can tell you when Zevrim is casting Sacrifice, the only spell that you want to dodge during his encounter.
If any other addon can keep track of this for you, then you can use those ones too instead. I like DBM as it also tracks how long it takes to kill bosses, and it is encouraging when you start killing him faster!
DME Jump Runs
The video really is the best way to master the runs as it shows you exactly how to get every pull and fight right, and tells you where to look for the herb nodes and Dusty Tome spawn locations throughout the run! So that’s it for this today, I hope it will help you make more money
Love is in the Air Guide: How Can Love Help YOU Defeat Blackwing Lair?
Well met! In this video, I summerize RenataKane's guide on why is the Love is in the Air even in Classic WoW can help you defeat Blackwing Lair and other content. From consumables you can get from chocolate boxes to buffs for turning in gift collections, it has it all covered.
The Power of The Holy/Ret Build (21/0/30)
Interest ya in a pint?! In this video, we go over the 21/0/30 Holy/Ret Paladin Build. This versatile build allows me to do pretty much everything I need on a daily basis. From healing to questing, and even tanking, this build can do it all!
For those who prefer to read, here is a summary:
- Very scalable with food/alchemy/party & raid buffs due to Divine Strength and Divine Intellect
- Illumination and Divine Favor are incredible talents, they have great synergy and give you all you need to succeed as a healer
- On demand free crit heal (2min CD) which is handy in any situation
- +8% Movement Speed, once you’ve experienced it, you can’t live without it. It also frees up 2 enchant slots on your gears
- Vengeance is super strong with its 15% increased damage
- ‘Free casting’ can be possible (with Spiritual Focus
- 5% less Holy spell crit compared to a standard healing build
- No Improved Blessings (BoW/BoM)
- Limited to 4 Greater Blessings (no BoK/BoS)
- 3% less Hit rating
- Not ideal for PvP - no Holy Shock, Repentance, or Protection talents
- Stigma around Retribution specs and anything that is out of the box
Let’s just get this out of the way, Ret Paladins are, well Ret Paladins, and will more than likely never reach the DPS prowess or a Fury Warrior or a Rogue. While this build isn’t only centered around DPS, it can still be used for that purpose. Seal of Command, Conviction, Vengeance and Consecration are all present to help you fill in your role.
Vengeance is really important as if basically increases all your damage by 15% after a critical strike with a spell, ability or a swing. It is especially useful when paired with a Consecration for example. At max rank, it deals 384 Holy dmg over 8 secs. With a Vengeance proc, you get 57.6 added damage. To put this into perspective, without Vengeance, you would need 173 additional spell damage to get the same damage (as Consecration benefits from a 33% spell power coefficient).
And always remember that a Paladin brings much more than the meters can show. While your own personal parses might be considered subpar, you can buff your party member’s ability to heal, tank and DPS. The different Auras, blessings, Seals, off heals and a wipe prevention can really help your team more you think. In a way, you ‘sacrifice’ your own DPS for the good of your party. And let’s be honest, for dungeons you will do just fine as long as you’re hit capped and have enough crit gears.
For my everyday needs, this spec is really good. Whether I want to farm specific resources, go out in the world and quest or powerlevel an alt in a dungeon, I am always utilizing the maximum out of this spec.
It excels at giving you a smooth, steady flow which is obviously good for grinding dungeons or specific mobs. When it comes to sustainability, it is strongly boosted by Divine Favor that gives you a free crit heal every 2 mins, which is perfect for mana conservation.
What is important to note however, is that it lacks an efficient way to tag mobs at a distance and fast killing potential without proper gears. Most of your damage relies on crits, therefore if your itemization is missing enough crit to keep a good uptime on Vengeance, you might struggle with contested farming spots like the one in Felwood with the Toxic Horrors.
Paladins were made for healing in Classic, and it’s in those environments that they really shine. Divine Intellect is great as it gives you a nice bonus of Int from your gears and Healing Light increases your healing output. Note that it only affects the BASE healing of the spell, so it doesn’t matter how much healing power you have, it will affect your spells the same way.
And then we get to Illumination and Divine Favor. Those 2 talents are amazing and make you a strong healer by themselves. Everytime you get a crit heal, the mana cost of the spell is refunded and Divine Favor gives you that free crit heal every 2 mins like we discussed earlier. Paired with Healing Light, and Blessing of Light, you can heal ANYTHING with a half decent healing set (both while leveling and at level 60).
In a raiding environment, I find myself blessing Salvation or Light most of the time as this build doesn’t have the improved blessing of the protection ones (Kings and Sanctuary).
Theory of tanking with the 21/0/30 build:
- Divine Strength/Intellect help you immensely with extra raw stats as they are important ones for tanking: STR for more damage and block value, and INT for more mana, therefore threat
- Consecration is part of the build (deals even more damage with Vengeance) and helps a ton with aoe threat
- You get the extra parry from the Retribution tree that prevents damage and gives parry haste
- Your Retribution Aura reflects 30 Holy damage instead of just 20
- Vengeance can mostly make up for the lack of Improved Righteous Fury, as you can see from these graphs (see link 1 and link 2), you basically need just over 2 full 8 second procs of Vengeance to generate more threat than a standard tanking build in the same amount of time
- Improved Lay on Hands can be really beneficial in hard fights (Dwarves get extra bonuses from it with Stoneform)
Because I haven’t had the chance to try tanking with this build myself, I’ve been talking with Paladins that have experienced it and I asked them a few questions that I wanted to share with you:
Q: Why didn’t you pick the 3% hit? Isn’t it important for tanking?
A: There are plenty of plate gears with hit in them and Humans wielding Maces/Swords will need less hit than Dwarves.
As a reminder, against a level 60 you need 5% hit, vs 61 you need 5.5%, 62 you need 6% and versus 63 you need 9%.
Q: What about the extra defense and armor in the Protection tree?
Q: What about Blessing of Sanctuary? Isn't it mandatory for tanking?
A: Sanctuary is a good blessing for damage mitigation but missing out on the 30mp5 from BoW will really hurt your regen during combat. You can get away with it if you have several stacks of the best water possible (Manna Biscuits or Blessed Sunfruit Juice), mp5 food, such as Nightfin Soup and/or mana oils. Having a spirit set can also help you regen a whole lot from pull to pull especially in large dungeons like Dire Maul, with plenty of long walks.
Q: I see that you do not have Reckoning, why is that?
A: While it can seem good to get an extra attack from critical hits received, the sit/stand tactic requires some time to master and there are instances where you cannot afford to get crit as the mobs have slow and hard hitting attacks (ex: the 2H wielding ogres in Dire Maul).
Q: This build doesn't use Holy Shield, isn't that a problem for tanking?
A: Holy Shield is a great talent but to get it, you need 31 points into the Protection tree which closes the door on other good talents. It is also a very mana intensive ability at higher ranks and keep in mind that without a decent shield with a good amount of block value and/or lots of strength to increase this value, you probably won’t be mitigating that much damage anyways.
So that’s it for me today, I hoped that you liked it and that it will motivate you to try and experiment with a different build. Playing a Paladin is all about personal preferences, as we all have our own different tweaks and tricks up our sleeves to get the job done, but it is never a bad thing to try something new and different every once in a while. I also want to give a big shoutout to A Vargs which is one of the paladins that helped me bringing this video together and this build was also introduced to him by Dallis, a very knowledgable Paladin from Lightbringer. Here you can see that this man knew what a Paladin was all about and that he had experience.
We'll see us soon guys, in the mean time, have a good one and stay blessed!