Holy Paladin DME Jump Runs Guide
Hey what’s up everyone and welcome to another video! In this one I will go over everything you need to know to solo DME Jump Runs as a Holy Paladin. If you thought you couldn’t farm efficiently as a healer, that isn’t the case. So buckle up, and get ready to learn how to farm Arcane Crystals around the clock even on a heavily populated server
For those who prefer to read, here is a summary what to do prior to getting to Dire Maul:
Herbalism & Mining:
Obviously this gold farming technique is only possible with Mining, which is mandatory to exploit the 2-3 Rich Thorium Veins at the end of every run. Herbalism can also increase the efficiency of your runs, allowing you to gather the different Dreamfoil, Gromsblood and Ghost Mushroom nodes around the instance. Enchanting can also be useful to disenchant the greens and blues you will loot.
Holy Shock Build:
You can have the build that you want, as long as you have 31 points into the Holy tree for Holy Shock, otherwise it will take you significantly more time to complete the run and you might even not have enough damage output to do it!
Before looking at any other stats, I strongly recommend that you get a minimum of 30 Shadow resistance on your gear, so that you get at least 90 once you use your shadow resistance aura. This is the minimum amount to allow you to fully resist spells.
Granted it is only 1%, but it can save you more than once both boss fights.
Good Resistance Gear:
- Judgement Crown (Shadow)
- Judgement Breastplate (Nature)
- Judgement Belt (Shadow)
- Judgement Gauntlets (Shadow)
- Seal of the Archmagus (All Resist)
- Ring of Binding (All Resist)
Briarwood Reed: Pre BiS, flat spell power
Second Wind: Decent during Alzinn’s fight as it gives you 300 mana back over 10 secs
Burst of Knowledge: Decent during Zevrim’s fight if you get sacrificed; you can use it for burst damage without using too much mana
Any other more valuable trinket is recommended: Shard of the Scale, ToEP, Neltharion's Tear, etc.
I also strongly recommend that you bring those consumables with you, especially if you are still learning; I am comfortable with the dungeon and I still need those every now and then, as sometimes the RNGs are on your side, and sometimes they aren’t.
Major Healing Potions: Very handy for Zevrim Thornhoof
Heavy Runecloth Bandages: Important for the Alzinn encounter that is based on resources sustainability
Greater/Superior Mana Potions: Important for the Alzinn encounter that is based on resources sustainability
Mage food & water: Always good to carry those around when you are farming
The only addon that is necessary is Deadly Boss Mod (DBM), as it can tell you when Zevrim is casting Sacrifice, the only spell that you want to dodge during his encounter.
If any other addon can keep track of this for you, then you can use those ones too instead. I like DBM as it also tracks how long it takes to kill bosses, and it is encouraging when you start killing him faster!
DME Jump Runs
The video really is the best way to master the runs as it shows you exactly how to get every pull and fight right, and tells you where to look for the herb nodes and Dusty Tome spawn locations throughout the run! So that’s it for this today, I hope it will help you make more money
Wortut1970 last edited by Wortut1970
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