The Egregious Classic Resto Shaman Progressive BiS
[Ideally you carry as much gear as you can for set swapping in raid]
[“or” items exist as backups]
[Get every single trinket you can lay your hands on]
[All the items that are listed with (Phase X) at the end of a line upgrades for the items they precede]
[Literature about T2 3pce at end]
It is important to understand that MP5 and +healing solve different problems for the Resto Shaman. Utilize more MP5 on long encounters or in situations where your downtime will be restricted due to an aggressive pace or enforced objective within your party or raid. Utilize more +healing to maximize your impact in short encounters or in situations where you are comfortable with your mana management. By the time you reach BWL it becomes impossible to avoid certain amount of MP5 and essentially solves the question of which stat to focus on. I find it is almost universally a bad idea to use pieces with only MP5 in the early game as encounters are too brief and, even when speed running, there are plenty of windows to drink.
Pre-Raid BiS [Phase 1]
SLOT MP5 +HEALING Head Clever Hat Insightful Hood Neck Tooth of Gnarr Animated Chain Necklace Shoulders Royal Cap Spaulders Back Archivist Cape of Healing Hide of the Wild Chest Ghostwave Vest Robes of the Exalted Bracers Brazecore Armguards Loomguard Armbraces Gloves Gilded Gauntelets Harmonious Gauntlets Belt Felsurge Girdle Sash of Mercy or Whipvine Cord Legs Woollies of the Prancing Minstrel Ghoul Skin Leggings Feet Boots of the Full Moon Verdant Footpads Ring1 Rosewine Circle Fordring’s Seal Ring2 Ring of Demonic Guile Rosewine Circle Trinket1 Mindtap Talisman and Second Wind Royal Seal of Eldre’Thalas Trinket2 Mindtap Talisman Briarwood Reed Weapon Lorespinner The Hammer of Grace Off-Hand Gizlock's Hypertech Buckler Drakestone of Healing or Brightly Glowing Stone Totem Egan’s Blaster Egan’s Blaster
MC BiS [Phase 1]
SLOT T1 (8/8) +HEALING Head Earthfury Helmet Helm of the Lifegiver Neck Choker of the Fire Lord Choker of the Fire Lord Shoulders Earthfury Epaulets Wild Growth Spaulders Back Archivist Cape of Healing Hide of the Wild Chest Earthfury Vestments Robes of the Exalted Wrists Earthfury Bracers Loomguard Armbraces Hands Earthfury Gauntlets Harmonious Gauntlets Waist Earthfury Belt Sash of Mercy Legs Earthfury Legguards Salamander Scale Pants Feet Earthfury Boots Verdant Footpads Ring1 Cauterizing Band and Mark of the Dragon Lord Cauterizing Band and Mark of the Dragon Lord Ring2 Cauterizing Band Cauterizing Band Trinket1 Shard of the Scale Briarwood Reed Trinket2 Second Wind and Burst of Knowledge Eye of the Beast and Second Wind Weapon Aurastone Hammer Aurastone Hammer Off-Hand Malistar's Defender Drakestone of Healing or Brightly Glowing Stone Totem Egan’s Blaster Egan’s Blaster
Pre-Raid BiS [Phases 2-6]
MC BiS [Phases 2-6]
BWL BiS [Phase 3]
[if not T1 8/8 must maintain T2 3pc]
[only use T2 3/8, pick the better "OR" option as your off piece]
AQ40 BiS [Phase 5]
[not including C’thun items, they’re all better]
[must maintain T2 3pce]
Head: Helmet of Ten Storms and Don Rigoberto's Lost Hat if not primarily utilizing CH.
Neck: Angelista's Charm
Shoulders: Wild Growth Spaulders
Cloak: Shroud of Pure Thought
Chest: Robes of the Guardian Saint
Wrists: Bracelets of Royal Redemption and Bracers of Ten Storms
Hands: Gauntlets of Ten Storms and Gloves of the Messiah if not primarily utilizing CH.
Waist: Belt of Ten Storms and Regenerating Belt of Vek'nilash if not primarily utilizing CH.
Legs: Salamander Scale Pants
Feet: Boots of Pure Thought
Ring1: Ring of the Martyr
Ring2: Ring of the Devoured
Trinket1: Shard of the Scale and Scarab Brooch and Enamored Water Spirit
Trinket2: Rejuvenating Gem and Natural Alignment Crystal and Zandalarian Hero Charm(4)
Weapon: Scepter of the False Prophet > Lok'amir il Romitahs > Claw of Chromaggus
Off-Hand: Wormscale Blocker
Totem: Totem of Rebirth
Naxx BiS [Phase 6]
[must maintain T2 3pc]
Head: Earthshatter Headpiece
Neck: Amulet of the Fallen God
Shoulders: Earthshatter Spaulders
Cloak: Cloak of Clarity
Chest: Earthshatter Tunic
Wrists: Bracers of Ten Storms and Earthshatter Wristguards if not primarily utilizing CH.
Hands: Gauntlets of Ten Storms and Earthshatter Handguards if not primarily utilizing CH.
Waist: Belt of Ten Storms
Legs: Earthshatter Legguards
Feet: Earthshatter Boots
Ring1: Ring of the Martyr
Ring2: Ring of the Earthshatterer
Trinket1: Rejuvenating Gem and Scarab Brooch and Enamored Water Spirit
Trinket2: Eye of the Dead and Zandalarian Hero Charm(4)
Weapon: Hammer of the Twisting Nether > Scepter of the False Prophet
Off-Hand: Shield of Condemnation
Totem: Totem of Rebirth
Brief T2 3pc Literature
T2 3pce is mandatory in PvE from the first day you get it until the end of Vanilla. Primarily you will be utilizing the Helm, Bracers and Gloves. However, I consider the set to be split into three tiers of priority:
Priority 1 of the set will be the most valuable items with the highest amount of useful stats. The priority 2 items of the set are mediocre options but, if they are what is available to you, definitely get them should they drop and you don’t have 3pc. T2 Chest is a funky option if you have a BiS belt & helm option (see Corehound and Crystal Adorned Crown or other top end helm) and can be utilized for raw stats and a decent healing bonus. Finally, the priority 3 options of the set are awful for PvE and should be avoided as much as possible.
Progressive Pre-Raid BIS video:
@Egregious Could you explain why you bypass the aq40 tier set?
really awesome, great post. I'm interested and I'm not even rolling shaman on launch
@Egregious Could you explain why you bypass the aq40 tier set?
Because it's only good for sniping. Basically useless on progression.
@Egregious interesting I would've thought the -4s would've been useful because of being able to cast more, I know all the other lists being posted seem to keep listing the set if you're able to get 5PC.
@sealtest In practice, you're not actually impacting the raid. Damage output never really coincides with a need for Haste. Additionally, so few fights have the consistent damage output to benefit from the set bonus it renders it rather unnecessary. Encounters where it does have a high impact are limited pretty much to Patchwerk and Faerlina. This is because most AoE damage that happens in Classic is output in pulses where damage hits the raid and the healing roster has more than enough time to address it prior to the next pulse. Think of Gluth when he chunks the raid to marginal HP. There is no rush to heal the raid prior to life threatening incoming damage. Because of that, all Haste will earn you are one or two extra spell lands prior to the raid being topped off which is fluff healing.
Encounters like Patchwerk where the damage is constant make the set useful, however, your mana return is so severely impacted by the set acquisition you OOM yourself on progression making it useless. Faerlina has consistent unpredictable damage making the set great and, unlike Patchwerk, there is enough downtime to keep you from OOMing on progression.
Only if your boss kills are super fast somehow on progression would this set be viable. Typically progression kills are not very fast, especially in the latter raids. I find the set to be great in theory but not so in practice.
What's your opinion on the 5pce Tier 1?(i read somewhere that it effectively gives you 48mp5), combining it with 3pce TIer 2, i think i prefer this combo over raw stats up until naxx.
@k00l It's definitely a viable combo along with T2 3pc. For the period of time prior to BWL, full T1 8/8 is going to be your go-to. Unless your guild is pushing long times on BWL encounters I don't really feel that extra MP5 is necessary outside of a potential few encounters.
I personally don't prioritize MP5. I think it's an inferior playstyle which is much more cautious. Additionally, with a full consumable rotation you're getting a far more marginal benefit from the 5pc MP5 comparative to the HSP from future content items. Consumables are the bulk of your mana return and you will passively gain a similar amount of MP5 from gear using T2 3pc and offpieces.
@Egregious Just out of curiosity, but is there another way to obtain the Helm listed for Pre-Raid Phase 1? As far as I can tell it's from an alliance only quest?
@Egregious Looking at fights in a 'general sense' (I know specific fights will potentially favor one stat or the other), how do you go about min/maxing the 'balance' of the mp5 vs +healing lists. I know you just mentioned you favor hsp over mp5 but is there a certain amount of mp5 you consider 'optimal' and then build around that? Do you just go for the '+healing' list all the way? Additionally - in you're interviews you've talked about how you favor intellect slightly more than hsp in your 'value point' system due to the available mana pool - are there certain guidelines you'll run as far as a baseline +healing or a baseline int you try to hit?
I'm mostly trying to maximize the efficiency while juggling the hsp, intellect, and mp5 stats and when you're looking at gearset as a whole instead of just piece-to-piece I'm having some trouble valuing the relative value of stats that contribute similar amounts of 'healing value.' Any insight would be much appreciate!
@protean2213 I am currently building a +healing heavy set with almost no MP5 if I can help it. Certain items like Salamander Scale make picking up some unavoidable but, as far as preraid BiS goes, I am using items only from the +healing column of the sheet. I can do this because my encounters are typically sub 2 minutes. At that duration MP5 is rendered worthless. However, if you are progressing or on encounters greater than 4 minutes you can start swapping in more MP5 to carry you through.
I don't have a baseline Int I aim for, simply pick up items that are Int heavy in the early game to benefit from the front loaded mana Int provides. MP5 is conversely backloaded mana and not valuable until fights are longer.
It's easiest to pick up as much +healing on fights 2 minutes or less, use a small amount of MP5 on fights between 2 and 4 minutes, and then prioritize MP5 more heavily on fights 5 minutes or more. However, once you get better gear, it is harder to avoid MP5 so gearing specifically toward it is irrelevant. I would always avoid picking up pure MP5 items in all stages of progression and encounter duration unless you are aware of a pressing need for it. Do the math and find out how much mana that will give you to decide whether it will be worth your while.
hey in BWL BIS 8/8 t1 u have boots not as t1. Intended?
@Kenny Thanks for the catch. Was not intended.
Will there be an update since DireMaul comes early? Maybe a BIS List for MC and DM mixed up would be nice.
What are your thoughts on Milli's Lexicon as an offhand in P2 prebis? I'd say it beats the rest as it gives 2 more mp5 while losing only 3 intellect compared to Gizlocks, unless you also take account for armor in your analysis?
@Frakkie I did take armor into account. It's sort of niche but you do get hit occasionally and wearing a shield is something I do often on new encounters or fights with adds. The Lexicon is a better item from a stat perspective and, if you have faith you will not be struck by mobs during trash or an encounter, I'd say use it. Similar to Lei of the Lifegiver. It's up to you as that armor does make a difference and can be the factor that saves you in tight spots.
@Egregious Does 8/8 T1 function like chain heal in that it is smart healing? If so, does that mean HW replaces CH? If you could talk a little bit about it, I would appreciate it. Thanks.
@Egregious How do you value armor overall? I know you previously mentioned that you take it into account and that you will wear a shield for new fights or fights with adds. I noticed you seem to take it into account even beyond shields though with the inclusion of items like Merciful Greaves in the Final MC BIS (phase 2-6). In the phase 2-6 Pre-Raid BIS you list Boots of the Full Moon and Verdant Footpads. Merciful Greaves has 240 armor but you're giving up 6 healing and 9 spirit for that 180 armor and 2 Int/Stam compared to Full Moon. Curious why the Greaves are excluded from the Pre-Raid Phase 2 BIS list but included in the Final MC BIS.