BETA testing and wish-list
-
I've been lucky enough to get a Beta invite. That being said, I want to use my fortunate gift to better the community as much as I possibly can. In this thread, please list things you would like tested or noticed were wrong on playthroughs of the Beta on YouTube and Twitch. I will do my very best to test them and rectify them.
Disclaimer: my time is a bit limited so I will try to get to everything but may have to triage issues in order of importance. Also, almost all of my gameplay will be on a Shaman, so other classes will be analyzed after I've done Shaman testing. Lastly, remember this is a Beta, not a PTR. I can't spawn adds, items, turn on God-Mode and all that jazz. Along those lines, the level cap is 30 - limiting what I can test.
Anyway, write away!
-
@Melderon
Can you record some values for melee and spell damage on a bunch of mobs that we can use to compare to Mangos data and calculate armor and resistances?A sizeable data sample of hits with full gear and then with the same gear minus a chunk of STR/AP. Ideally for each mob you decide, if you can record:
Your class/race/level
Your weapon
Mob name/level
White hit or ability
With STR/AP/SP gear on
Your AP and SP
Damage per hit (average w/ range is fine or a full log is better) - ignore crits
With STR/AP/SP gear off
Your AP and SP
Damage per hit (average w/ range is fine or a full log is better) - ignore critsHere's a Google Sheets link:
https://docs.google.com/spreadsheets/d/1Y98fvRqSD-VwTSf0vrT9i-320EmmKtN4-GgHHAbOeec/edit?usp=drivesdkI think 5-10 mobs could be enough, with 10-100 hits recorded per mob, just to compare against pserver values.
-
Also, everyone submit tickets asking where unarmored mounts are please