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Posts made by Egregious
RE: The Egregious Classic Resto Shaman Progressive BiS
@Chain1 As options depending on your off pieces. Depending on what you have, you can plan out your T2 3pc. There is also cost-benefit in there for what you'd lose picking up others. Despite not really wanting the MP5 on bracers, it's a competitive off piece compared to the loss on other item and set combinations.
RE: The Egregious Guide to Classic Resto Shaman
@Egregious Is there a reason you don't use elixir of fortitude as well? buff cap or something?
You can definitely use it. I worry about buff cap, yes. I don't use Rumsey Rum and other small buffs due to that consideration. I'm doing a bit of an overhaul on the guide soon to include my Classic experience.
The removal of totems through your macro has stopped working since the new patch on 11th December. I'm guessing it has to do with the way it makes the totems a clickable buff in some way.
I'm wondering if you know a way to make it work again or if something similar instead could replace your awesome macro?
Thanks in advance!
I don't believe there is any fix at this time.
RE: The Egregious Classic Resto Shaman Progressive BiS
Given your lean towards raw healing power, does that impact your opinion on libram enchants (taking the 8 hSP vs 150 mana since we're relying on consumables and stacking healing power)? I also notice you suggest Eye of the Beast AND Second Wind alongside the Briarwood Reed for raiding gear. At first glance I'd assume you're using Eye whenever Second Wind is on CD (or perhaps just for trash in general) but even the base 22 healing of Second Wind would be comparable with the 2% Crit by the valuation meaning perhaps Crit is being valued a bit higher than 10 hSP - I would have thought if anything it would be valued a little less as it is 'unreliable' as well as prone to inadvertent overhealing. Maybe I'm missing the situations in which you'd favor Crit over the more consistent hSP at comparable value quantities. (Edit: likely for Ancestral Healing procs) Thanks so much in advance for humoring the detail/nitty gritty for these things.
IMO the +150 mana is more impactful at this point in time. As far as Eye, it's a crap shoot for parses. I typically use straight +healing trinkets over anything else.
@Egregious I too am really curious about @Azak 's Question: how does t1 8/8 influence chain heal? I personally am doing raidhealing in my raid. not gonna lie, like 85% of all my heals across mc and ony are done by chain heal. wouldnt that make 8/8 t1 kinda useless on me as well?
BTW, HUGE THANKS for all these guides, they are really helpful!
If you are T1 8/8 you basically don't use CH anymore. Your HW ranks 8 and 9 (and later 10) become Chain Heal (Rank 3+). The only downside to T1 8/8 is fitting the front loaded Healing Wave into someone's health pool. The front end of the spell is so heavy it often causes overhealing. However, the set produces more HPS on paper and, if you can fit it into practice, will suit you just fine. It's a very competitive set.
Hi, isnt Corehound Belt phase 3?
Yes, it is. Does it say otherwise? I will check.
@Chain1 It doesn't. T1 8/8 may be good for some fights or when you are cleaving down bosses but most of the time it is just overhealing. Better to raid looking like a succulent than a volcano.
Also, comment to author: I notice you have made Aurastone Hammer your P1 BIS +heal pick over the blue, is 60 mana over a regular fight in MC worth it over 8 healing?
The difference is very insignificant. I prefer Aurastone for PvP.
@Sam-Clift So would you advise me to just skip on T1 until my tank-healing shamans got it, and then, once obtained, only equip it on fights like garr, where i do mostly healing wave? I would, ofc, equip my +healing gear for fights like majordomo, etc.
Thanks in Advance.
Yes, I definitely would.
Is your < showing lei is better than dragonscale?
It is for raw output purposes.
Sorry all for the late responses. Not sure wtf was up with my notifications.
Blizzard announces Phase 2.5!! With the addition of AV & WSG it's time to slow down and enjoy the game!
As predicted, after a whirlwind week of Honor the community is getting what we could all see coming. On December 10th Warsong Gulch and Alterac Valley will be released prior to their original content Phase in a Dire Maul-esque Phase 2.5. This will give the world in World of Warcraft a bit of breathing room, allowing serious rankers to enter a sequestered realm of PvP battlegrounds and leaving the majority of the world to those still seeking to level and farm. Much of the horror of the first five days will subside and the community can resume its normal pace while those dedicated to PvP can slate their thirst for glory.
Now that BGs are secured for an earlier release, it might be time to slow down and smell the roses. That is only if we want Classic to live a decently long, minimum two year, life. The early opening of BGs gives the opportunity for Blizzard to push Phase 3 with Blackwing Lair earlier as well. Instead of mirroring the eight months from the launch of Vanilla to the release of BWL back in 2005 Blizzard can now expedite the content and release BWL in either January, February or March of 2020.
A release in March would allow MC, honor and BGs to have been the primary content for just about six and a half months, one and a half months less than Vanilla’s eight. A March release date would also provide some of the more casual player base a chance to hit 60, farm gear for their characters and potentially step foot into MC prior to BWL. More importantly, it would allow for a minimum of six months for each of the iconic Classic raids sustaining a two year long Classic experience.
While possible, pushing Phase 3 into February could shorten the entire lifespan of Classic by one month. Potentially greater impact could be felt by encouraging the community to dash through content, shortening consecutive Phases and raids and abbreviating Classic in its entirety. Despite PvP gear being extremely powerful in relation to BWL gear, Blizzard should absolutely not rush a Phase 3 release in January. That would almost certainly be the beginning of a precipitous slide toward rapid Phase releases and a drastically shorter, less enjoyable game.
To explore this hypothetical timeline; if Phase 3 were to be released after the New Year, we could expect Phase 4 by March of 2020, in turn forcing Phase 5 as early as June, accelerating Phase 6 to no later than October of the same year. A schedule as aggressive as that would see the life of Classic cut to just one year and eight months. Classic would become a mad dash through content with very little break or possibility for the vast majority of players to experience any form of meaningful character progression or any element of gear completion within a tier.
It is time to sit back, relax, and enjoy the content. Valid points were raised that Vanilla was an incomplete game without honor and without BGs. Arguments that those systems would have been in place if only Blizzard had access to more time and resources prior to the original 2004 launch were strong. Further support was given that implementing those key systems from day one on private servers was successful and lead to a more stable and robust community. Those points have been heard and Blizzard has taken action. Now, with the game nearing its final system form, let us not in our own haste push ourselves out of the great game that is Classic.
Leveling Guide Changelog
We appreciate and have been listening to your feedback! Here are our most recent changes to the CWL Leveling Guide. Many of the changes were sourced from user feedback and we would love your continued support in order to help us provide the best content out there. Please leave all feedback in the Comments & Feedback section of the forum on on our Discord.
- Early Barrens no longer sends you to Durotar. Correctly fixed for Tauren Shaman only
- Removed unnecessary grind from Elwynn Forest
Quest Progression Rework:
- Quest Blue-feathered Necklace reordered to be in optimal sequence
- NPC Garzog now has correct coordinate
- Quest Goblin Invaders(2) now has correct kill coordinates
- Quest The Eastern Pylon now has correct coordinates
Quest ID Fixes:
- The Sacred Flame hand in now has correct quest ID
- Elixir of Agony now has correct quest ID
- The Defense of Grom’gol(2) now has correct quest ID
- A Grim Discovery now has correct quest ID
- Assisting Archdruid Runetotem now has correct quest ID
- Return to the Bulwark series now has correct quest IDs
Quest ID Fixes:
- In Search of Menara Voidrender now has correct quest ID from correct capital
- NPC Kalladan Felmoon now has the correct coordinate
Quest ID Fixes:
- Alien Ecology now has correct quest ID
Quest Progression Rework:
- Quest The Corpulent One reordered to be in optimal sequence
- Quest Wild Guardian now finishes stage for Ragged Owlbeasts properly
- Quest Past Endeavours now appropriately hands into Storm Shadowhoof
- Quest Corrupted Sabers now hands in to appropriate NPC
- Removed suicide from Undead starting zone that lead to suboptimal graveyard
- Quest Defenders of Darrowshire now has progress step to fix completion odds problem
- Provided better coordinate for The Hunt Begins
- Cenarion Hold flight path now correctly obtained upon entry into zone
- Added notes to several quests for clarity
Quest Progression Rework:
- Quest Report to Gryan Stoutmantle moved to more optimal pickup
- Added coordinate for Go step from Arathi Highlands to Hillsbrad Foothills
Quest ID Fixes:
- Beached Sea Turtle series now has correct quest IDs
- Beached Sea Creature series now has correct quest IDs
- EPL inclusion of Terrorweb Tunnel is too difficult. Will need to rework zone
- Lack of indicators for challenging/group content
- Cloth hand ins not implemented. Was left to player discretion but will be included
Is Blizzard fishing for server transfers?
Upon logging in last night for raid I and many others throughout the community were greeted with unanticipated server queues. This might not be news to some players of select servers save for the fact that most of those affected had not experienced a queue since the raising of server caps. However, it was peak time on raiding’s biggest night, the honor system, after being inexplicably pushed back, is poised to launch on Thursday, and few if any queues have been experienced in recent memory. Why then are we suddenly experiencing queue times? Conclusion: a play from Blizzard to bait mass amounts of people into last minute servers transfers.
This is undoubtedly the reason behind our experience last night. While members of my guild gripe over the newly reinstated queue, I did a bit of digging. During peak hours on Skeram, from seven to ten p.m. server time, a queue was enforced for Horde members only. Friends of mine from the drastically underrepresented Alliance reported no such login delay. This was true for servers like Faerlina, Herod, Whitemane, etc. where the more populous faction was greeted with a prompt upon login stating, “Free character migration is available for this realm.” A not so thinly veiled attempt by Blizzard to reinstate faction balance on these skewed servers.
Take it. Take the bait. While unclear whether or not these transfers will remain open beyond Honor drop, for how long, and whether or not the queue is artificial or the server caps have actually been reduced to promote greater server stability, the message from Blizzard is crystal. They believe certain server imbalance to be so egregious that those servers will be unrewarding for their player base. We should anticipate these queues to persist until Blizzard feels the faction balance and server population have approached a more manageable and sustainable size. Due to people’s innate inability to do what is best for them, these queues will likely not go away anytime soon and we can expect to see them during prime time over the next few weeks until more and more people bite the bullet and make the move.
As tedious and irritating as it may be, I strongly encourage you to do it. Gather your friends, your guild, and make the move. This is a calculated decision from Blizzard in an attempt to reestablish server balance, reduce server load, cut back on world PvP lag and bring greater health to the game. I’m strongly debating it. Are you?
Are the Phases being rushed and can we expect a "Phase 2.5"?
After the Phase 2 release date at Blizzcon I started comparing the original Vanilla timeline to the just over two months of excitement we have experienced out of Classic so far. Unsurprisingly, we are ahead of schedule. Currently two whole months ahead of schedule in a game that many felt ended too soon. Let’s roll back the clock a bit for some perspective.
November 24th of 2004 sees the Launch of World of Warcraft followed four whole months later in March with the advent of Dire Maul and the World Bosses, Azuregos and Lord Kazzak. The following month of April introduced the Honor System with iconic Battlegrounds, Alterac Valley and Warsong Gulch, another two months behind in June. A brand new raid, Blackwing Lair, debuted in July of 2005 and the game’s initial content is rounded out in September with Zul’Gurub and Arathi Basin concluding a ten month window of content release.
Now let’s compare to where we are today. Classic launches in Phase 1 on August 26th speeding into Dire Maul, “Phase 1.5”, only one month and twenty one days later. At Blizzcon 2019, Phase 2 is announced for November 12th, less than 30 days from our last content release and just over two months from Classic’s launch. And here we are.
Even though the entire lifespan of the game can fit in just two sentences, it’s still a lot of information for the community to draw from. In the first two months Blizzard has already broken from their Phase plan for Classic WoW and, assuming we are going to see a life cycle for Classic similar to the twenty-six month life cycle of Vanilla, we are already months ahead of planned content scheduling. If we mirror Vanilla, the July 2005 release of Blackwing Lair and the Darkmoon Faire should slate Phase 3 to be released in April of 2020, giving Molten Core and the leveling curve eight month breathing room. However, that would lead to a five month long content drought between the November 12th release of the Honor System and World Bosses and the subsequent release of any new content.
To avoid this five month drought and ensuing player boredom I believe Blizzard will launch a “Phase 2.5”, similar to the Dire Maul “Phase 1.5”, which will include either one or both of the Alterac Valley and Warsong Gulch battlegrounds. There is already precedent. In 2005, Blizzard followed the release of the Honor System two months later with AV and WSG and it would be an easy leap for them to do it again here in Classic. The only stay on splitting the BG content from Phase 3 and releasing it earlier would be to retain the glory and integrity of the World as a character and the potential for active World PvP.
I think this will not be the case. Due to some of the server’s massive populations, the 400ms spell batching far exceeding the game play impact of its Vanilla predecessor and the 2.5 server tick rate, I believe the player base will be tired of interactions such as this: Skeram BRM PvP, already being referred to as “turn based” and “slideshow”, and will be ready to move into the instance protected world of more micro oriented battlegrounds. There is great opportunity in this game for very compelling, very large scale World PvP… If. Done. Right. We, the community, clearly want it as evidenced by videos such as the one linked, excerpts from Asmongold, and other vods from known streamers, and I think Blizzard would like to provide that platform for us. Sadly, I don’t see a solution for large scale World PvP being available in time to prevent the interim five months between Phases 2 and 3 from feeling unrewarding.
The questions then are, will Blizzard break from their Phase plan here again and might they continue to do so in the future? I think they will. Hopefully while keeping the lifespan of Classic no less than twenty-six months.
RE: Blizzcon Unscripted - The day before the day before Blizzcon
I'm super excited to see what they have on the horizon for Classic. I'm worried that it might not be the (maybe any) focus in this years Con. It's clear to me that so much of what is good in Classic can be expounded upon both in the Classic and current retail framework. I guess we'll have to sit tight and see what comes out on the floor.